4fimos7

Morocco
On FACEIT since 2017 149 matches tracked 68 matches in 30 days
ELO ▲ 32
2,092
30-day peak: 2,115
Rank EU
#195,636
Morocco #203 in Morocco
Last updated:
Next update possible in 18m 19s

How does 4fimos7 play?

Rating 1.09 K/R 0.77 ADR 88.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 149 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 13%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (39%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.9
Knife kills 3 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 69%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 19x 4K, 4 aces in 149 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.3).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.4+2.1 · Ø 4.3 better than 91%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 4fimos7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 149 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOctNov

Best month: November 2026 with 0.85.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
55 matches · 62% win rate
On Inferno −21 ELO
21 matches · 71% win rate
Between 0:00 and 6:00 +22 ELO, win rate 48%
On Sundays +3 ELO, win rate 41%

4fimos7 loses the most ELO on Mirage: −27 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 35 · Dust 2
  4. Reached level 10 · Mirage
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
62% better than 86%
0.80 better than 76%
91.5 better than 89%
1.10 better than 72%
51% of 251 duels right on the average
37% of 43 situations better than 47%
Ancient25
56% better than 64%
0.79 better than 73%
89.3 better than 84%
1.12 better than 78%
52% of 120 duels right on the average
31% of 13 situations better than 33%
Inferno21
71% better than 91%
0.73 better than 38%
85.4 better than 65%
1.05 better than 47%
61% of 82 duels better than 86%
64% of 11 situations better than 96%
Dust 217
47% better than 35%
0.73 better than 47%
85.2 better than 72%
1.05 better than 58%
46% of 46 duels better than 23%
18% of 11 situations better than 7%
Anubis12
58% -
0.78 -
91.0 -
1.09-
54% of 50 duels -
36% of 11 situations -
Nuke11
55% -
0.76 -
81.9 -
1.09-
54% of 39 duels -
44% of 9 situations -
Cache6
50% -
0.72 -
87.4 -
0.99-
52% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4fimos7 plays

Across 149 matches 4fimos7 averages K/R 0.77, ADR 88.7 and a rating of 1.09. Biggest strength: Utility damage per round at 6.4, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 42% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 69 of 149 matches the rating was 1.10 or higher (46%), in 48 it was below 0.90. In 149 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: November 2026 at 1.19. 4fimos7 loses the most ELO on Mirage (−27 ELO, win rate 62%). Things go best on Ancient (+54 ELO, win rate 56%). From match no. 5 of the day on, things go best: 66% win rate, +5 ELO. Last 30 days: 68 matches, win rate 59%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.