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4fast

Estonia
On FACEIT since 2023 310 matches tracked
Last updated:

How does 4fast play?

Rating 1.02 K/R 0.76 ADR 82.9 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 310 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so right on the average (48%).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.00−0.01 · Ø 1.01 better than 50%
Pistol kills per match 2.6
Knife kills 3 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.3%).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 68%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 50x 4K, 5 aces in 310 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 17%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +333
= Stayed the same
Clutch 1v1 at 33%
▼ Got worse
K/R −0.08, Rating −0.10, ADR −5.8, First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.73).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −113 ELO
37 matches · 32% win rate
On Dust 2 −106 ELO
60 matches · 45% win rate
Between 6:00 and 12:00 +23 ELO, win rate 41%
On Saturdays −203 ELO, win rate 33%

4fast loses the most ELO in match 2 of the day: −113 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.49 · Inferno

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 53%
0.77 better than 72%
82.7 better than 66%
1.04 better than 63%
51% of 323 duels right on the average
38% of 26 situations right on the average
Ancient61
38% better than 11%
0.76 better than 67%
83.3 better than 67%
1.02 better than 58%
54% of 283 duels better than 70%
18% of 38 situations better than 9%
Dust 260
45% better than 28%
0.74 better than 57%
81.4 better than 58%
0.96 better than 31%
52% of 294 duels better than 58%
26% of 27 situations better than 21%
Anubis46
59% better than 75%
0.78 better than 75%
87.7 better than 84%
1.08 better than 74%
52% of 251 duels better than 61%
44% of 27 situations better than 67%
Nuke29
45% better than 20%
0.70 better than 26%
77.3 better than 31%
0.91 better than 10%
55% of 148 duels better than 63%
57% of 7 situations better than 90%
Inferno27
41% better than 18%
0.71 better than 46%
74.8 better than 28%
0.97 better than 36%
47% of 127 duels better than 29%
29% of 17 situations better than 29%
Cache24
58% -
0.85 -
93.2 -
1.18-
54% of 127 duels -
63% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4fast plays

Across 310 matches 4fast averages K/R 0.76, ADR 82.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.4 kills per match with 48% headshots. The strongest map is Anubis with a 59% win rate in 46 matches. In 115 of 310 matches the rating was 1.10 or higher (37%), in 116 it was below 0.90. In 310 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. 4fast loses the most ELO in match 2 of the day (−113 ELO, win rate 32%). Things go best from match 5 of the day (+10 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, −72 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +333. Got weaker: K/R −0.08, Rating −0.10, ADR −5.8, First kills −1 pp. Unchanged in recent months: Clutch 1v1 at 33%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.