4erv

USA
On FACEIT since 2018 173 matches tracked 44 matches in 30 days
ELO ▲ 50
2,067
30-day peak: 2,088
Rank NA ▼ 919 places
#6,560
USA #3,709 in USA
30 days · prev. #5,641 · best #5,641
Last updated:

How does 4erv play?

Rating 1.01 (from 135 matches) K/R 0.71 ADR 75.4 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 135 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 68%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.3
Knife kills 1 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 3 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 14%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +288
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 73.9, Win rate at 49%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −5 ELO
30 matches · 37% win rate
In match 3 of the day ±0 ELO
28 matches · 46% win rate
Between 6:00 and 12:00 −5 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 38%

4erv loses the most ELO from match 5 of the day: −5 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Ancient
  2. Highest rating in a match: 2.16 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
61% better than 84%
0.73 right on the average
77.6 better than 36%
1.02 right on the average
53% of 288 duels better than 64%
42% of 31 situations better than 62%
Dust 244
45% better than 28%
0.75 better than 58%
77.2 better than 33%
1.07 better than 63%
52% of 192 duels better than 57%
32% of 28 situations better than 31%
Anubis22
55% better than 64%
0.67 better than 19%
69.9 better than 4%
0.96 better than 28%
45% of 95 duels better than 18%
29% of 7 situations better than 25%
Ancient20
55% better than 63%
0.64 better than 8%
68.3 better than 3%
0.93 better than 17%
49% of 107 duels better than 37%
29% of 17 situations better than 26%
Inferno17
47% better than 25%
0.66 better than 19%
71.8 better than 10%
0.97-
43% of 46 duels better than 8%
0% of 6 situations better than 1%
Nuke5
60% -
0.82 -
92.5 -
1.05-
56% of 27 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4erv plays

Across 173 matches 4erv averages K/R 0.71 and ADR 75.4; the rating across the 135 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Mirage with a 61% win rate in 61 matches. In 51 of 135 matches the rating was 1.10 or higher (38%), in 55 it was below 0.90. In 91 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: August 2026 at 1.24. 4erv loses the most ELO from match 5 of the day (−5 ELO, win rate 37%). Things go best in match 1 of the day (+96 ELO, win rate 59%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: ELO +288. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 73.9, Win rate at 49%. Last 30 days: 44 matches, win rate 55%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.