4e4eH_Online
Name history of 4e4eH_Online
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 4e4eH_Online play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).
Compared with 7,729 players in this group, each player over up to their last 100 matches.
Opening
Average60% of opening duels won and so well above the average (52%).
Clutch
Strength30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.26 K/D and so well above the average (1.05).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.91. Last 3 months: 0.81 (at the start 0.87). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.17.
Damage per round (ADR)
Best month: June 2026 with 91.2. Last 3 months: 82.1 (at the start 88.1). Just above the average (80.9).
Share of headshot kills
Best month: June 2026 with 47%. Last 3 months: 47% (at the start 48%). Well below the average (53%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 61% (at the start 52%). Well above the average (52%).
Best month: October 2026 with 2,799. Last 3 months: 3,000 (at the start 2,388).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 73%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Recorded match no. 100 · Mirage
- Most kills in a match: 54 · Mirage
- Highest rating in a match: 2.45 · Anubis
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How 4e4eH_Online plays
Across 123 matches 4e4eH_Online averages K/R 0.82 and ADR 83.1; the rating across the 102 rated matches is 1.17. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 20% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Anubis with a 72% win rate in 25 matches. In 55 of 102 matches the rating was 1.10 or higher (54%), in 30 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. Things go best on Anubis (+36 ELO, win rate 72%). Improved over the last three months: Win rate +9 pp, ELO +612. Got weaker: K/R −0.06, ADR −6.0. Unchanged in recent months: Headshots at 47%. Last 30 days: 62 matches, win rate 58%, net ELO +125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.