4aam

Japan
On FACEIT since 2015 118 matches tracked 67 matches in 30 days
ELO ▼ 5
2,067
30-day peak: 2,087
Rank EU
#213,213
Japan #5,948 in Japan
Last updated:

How does 4aam play?

Rating 1.07 K/R 0.72 ADR 76.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 118 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.12+0.09 · Ø 1.03 better than 78%
Pistol kills per match 3.5
Knife kills 1 in 118 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 33%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 0 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 96%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +9.7, First kills +3 pp
= Stayed the same
Win rate at 55%, ELO at 2,067
▼ Got worse
Headshots −3 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.76 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
30 matches · 47% win rate
On Anubis −1 ELO
28 matches · 68% win rate

4aam loses the most ELO on Mirage: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 1.95 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
47% better than 34%
0.70 better than 31%
73.3 better than 16%
1.03 right on the average
43% of 94 duels better than 11%
52% of 27 situations better than 86%
Ancient29
59% better than 75%
0.77 better than 63%
85.7 better than 71%
1.11 better than 75%
61% of 105 duels better than 92%
41% of 22 situations better than 60%
Anubis28
68% better than 93%
0.74 right on the average
80.1 better than 44%
1.12 better than 77%
46% of 78 duels better than 17%
52% of 25 situations better than 82%
Inferno16
56% better than 60%
0.69 better than 24%
69.3 better than 4%
1.01 better than 33%
55% of 49 duels better than 62%
38% of 13 situations right on the average
Dust 28
38% -
0.73 -
74.7 -
1.10-
52% of 23 duels -
56% of 9 situations -
Cache7
43% -
0.64 -
65.3 -
0.96-
50% of 18 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4aam plays

Across 118 matches 4aam averages K/R 0.72, ADR 76.8 and a rating of 1.07. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Anubis with a 68% win rate in 28 matches. In 55 of 118 matches the rating was 1.10 or higher (47%), in 39 it was below 0.90. In 118 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.24. 4aam loses the most ELO on Mirage (−22 ELO, win rate 47%). Things go best on Ancient (+28 ELO, win rate 59%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +9.7, First kills +3 pp. Got weaker: Headshots −3 pp, Clutch 1v1 −5 pp. Unchanged in recent months: Win rate at 55%, ELO at 2,067. Last 30 days: 67 matches, win rate 51%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.