4X1s

Latvia
On FACEIT since 2017 336 matches tracked 84 matches in 30 days
ELO ▲ 218
3,764
30-day peak: 3,794
Rank EU ▲ 336 places
#386
Latvia #2 in Latvia
30 days · prev. #722 · best #386
Last updated:
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How does 4X1s play?

Rating 1.21 (from 227 matches) K/R 0.86 ADR 95.5 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 227 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Deals serious damage
More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 4%−10 pp · Ø 14% better than 29%
K/D 1.19+0.08 · Ø 1.11 better than 61%
Pistol kills per match 3.5 from the last 227
Knife kills 14 in 227 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.5%).

2K rounds 15.1%+0.7 pp · Ø 14.4% better than 63%
3K rounds 6.2%+1.7 pp · Ø 4.5% better than 91%
MVPs per match 3.0+0.5 · Ø 2.5 better than 84%
4Ks and aces 44x 4K, 10 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.37+0.02 · Ø 0.35 better than 59%
Deaths per round 72%+2 pp · Ø 70% better than 19%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +6 pp, ELO +246
= Stayed the same
K/R at 0.88, Rating at 1.20, ADR at 98.0, Win rate at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.88 (at the start 0.85). Clearly above the average (0.79).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
49 matches · 49% win rate
On Fridays −89 ELO, win rate 50%

4X1s loses the most ELO in match 1 of the day: −45 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.61 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
57% right on the average
0.90 better than 88%
99.8 better than 95%
1.26 better than 86%
52% of 457 duels better than 30%
37% of 46 situations better than 40%
Dust 266
59% better than 54%
0.81 better than 56%
92.0 better than 77%
1.12 better than 45%
51% of 378 duels better than 29%
38% of 32 situations better than 44%
Nuke33
64% better than 75%
0.86 better than 90%
95.7 better than 94%
1.21 better than 90%
52% of 182 duels better than 45%
50% of 18 situations better than 76%
Cache12
33% -
0.89 -
97.7 -
1.24-
66% of 58 duels -
40% of 5 situations -
Inferno11
64% -
0.90 -
95.0 -
1.33-
43% of 58 duels -
50% of 4 situations -
Anubis6
67% -
0.81 -
84.9 -
1.13-
42% of 36 duels -
67% of 3 situations -
Ancient3
33% -
0.89 -
97.4 -
1.31-
9% of 11 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4X1s plays

Across 336 matches 4X1s averages K/R 0.86 and ADR 95.5; the rating across the 227 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 95.5, better than 92% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,500+ ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Nuke with a 64% win rate in 33 matches. In 136 of 227 matches the rating was 1.10 or higher (60%), in 46 it was below 0.90. In 180 matches with detailed stats: 44 4Ks and 10 aces. Best month by rating: July 2026 at 1.29. 4X1s loses the most ELO in match 1 of the day (−45 ELO, win rate 49%). Things go best on Mirage (+227 ELO, win rate 57%). Match no. 3 of the day goes best: 70% win rate, +106 ELO. Improved over the last three months: Headshots +6 pp, ELO +246. Unchanged in recent months: K/R at 0.88, Rating at 1.20, ADR at 98.0, Win rate at 56%. Last 30 days: 84 matches, win rate 56%, net ELO +283.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.