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4NTii

Germany
On FACEIT since 2015 232 matches tracked 95 matches in 30 days
ELO ▲ 158
2,245
30-day peak: 2,245
Rank EU
#127,637
Germany #3,382 in Germany
Last updated:

How does 4NTii play?

Rating 1.03 (from 185 matches) K/R 0.74 ADR 81.6 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 90%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 2.7
Knife kills 5 in 232 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 21x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +166
= Stayed the same
K/R at 0.74, ADR at 80.1, Headshots at 49%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −85 ELO
46 matches · 41% win rate
In match 4 of the day +72 ELO
28 matches · 43% win rate
On Mondays +24 ELO, win rate 39%

4NTii loses the most ELO on Inferno: −85 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Ancient
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 47 · Ancient
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient65
55% better than 59%
0.76 better than 61%
85.5 better than 72%
1.05 better than 60%
55% of 261 duels better than 73%
50% of 26 situations better than 80%
Dust 256
52% better than 53%
0.72 better than 41%
78.9 better than 39%
1.01 better than 43%
51% of 169 duels right on the average
41% of 27 situations better than 59%
Inferno46
41% better than 13%
0.78 better than 67%
83.6 better than 58%
1.10 better than 64%
54% of 158 duels better than 54%
53% of 15 situations better than 83%
Anubis38
55% better than 57%
0.73 better than 43%
80.2 better than 45%
1.01 better than 41%
46% of 138 duels better than 22%
62% of 13 situations better than 92%
Cache17
41% better than 18%
0.70 better than 36%
73.8 better than 22%
0.92-
37% of 62 duels better than 3%
0% of 3 situations better than 1%
Mirage4
25% -
0.78 -
88.5 -
1.00-
33% of 15 duels -
0% of 2 situations -
Overpass4
75% -
0.71 -
81.4 -
1.04-
17% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4NTii plays

Across 232 matches 4NTii averages K/R 0.74 and ADR 81.6; the rating across the 185 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Anubis with a 55% win rate in 38 matches. In 81 of 185 matches the rating was 1.10 or higher (44%), in 66 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. 4NTii loses the most ELO on Inferno (−85 ELO, win rate 41%). Things go best on Anubis (+145 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, −21 ELO. Improved over the last three months: Win rate +4 pp, ELO +166. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.74, ADR at 80.1, Headshots at 49%. Last 30 days: 95 matches, win rate 54%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.