Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

4EPblRDblSH

Niger
On FACEIT since 2015 289 matches tracked 100 matches in 30 days
Last updated:

How does 4EPblRDblSH play?

Rating 0.98 (from 239 matches) K/R 0.68 ADR 74.2 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 92%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.3
Knife kills 2 in 289 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 42x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 0.3−4.0 · Ø 4.3 better than 1%
Enemies flashed per round 0.01−0.28 · Ø 0.29 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +101
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.09, Rating −0.05, ADR −9.0

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOctNov

Best month: May 2026 with 0.93. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −90 ELO
35 matches · 57% win rate
On Sundays −31 ELO, win rate 37%

4EPblRDblSH loses the most ELO on Nuke: −90 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.08 · Nuke
  3. Reached level 10 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Most kills in a match: 41 · Anubis

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
47% better than 33%
0.68 better than 23%
74.8 better than 22%
0.97 better than 30%
50% of 383 duels better than 45%
51% of 41 situations better than 85%
Dust 291
48% better than 37%
0.71 better than 35%
76.7 better than 28%
1.02 better than 45%
51% of 328 duels right on the average
27% of 44 situations better than 20%
Nuke35
57% better than 55%
0.65 better than 11%
70.1 better than 8%
0.95 better than 22%
50% of 160 duels better than 38%
38% of 21 situations better than 44%
Anubis19
42% better than 23%
0.67 better than 18%
70.9 better than 7%
0.96 better than 26%
54% of 70 duels better than 65%
40% of 5 situations better than 54%
Ancient17
47% better than 34%
0.66 better than 13%
73.1 better than 14%
1.01-
59% of 46 duels better than 88%
75% of 4 situations better than 99%
Cache16
50% better than 34%
0.73 better than 42%
83.4 better than 62%
1.02 better than 41%
50% of 86 duels better than 37%
36% of 14 situations better than 41%
Inferno11
36% -
0.38 -
43.7 -
0.70-
47% of 19 duels -
100% of 1 situations -
Overpass5
20% -
0.81 -
94.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 4EPblRDblSH plays

Across 289 matches 4EPblRDblSH averages K/R 0.68 and ADR 74.2; the rating across the 239 rated matches is 0.98. Biggest strength: Headshot rate at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 0.3, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 58% headshots. The strongest map is Nuke with a 57% win rate in 35 matches. In 80 of 239 matches the rating was 1.10 or higher (33%), in 108 it was below 0.90. In 193 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. 4EPblRDblSH loses the most ELO on Nuke (−90 ELO, win rate 57%). Things go best on Dust 2 (+81 ELO, win rate 48%). Match no. 2 of the day goes best: 53% win rate, +5 ELO. Improved over the last three months: Headshots +3 pp, ELO +101. Got weaker: K/R −0.09, Rating −0.05, ADR −9.0. Unchanged in recent months: Win rate at 47%. Last 30 days: 100 matches, win rate 45%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.