4Deadweights

AO
229 matches tracked 124 matches in 30 days
Last updated:

How does 4Deadweights play?

Rating 1.04 (from 202 matches) K/R 0.78 ADR 80.8 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−2 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.01+0.01 · Ø 1.00 better than 38%
Pistol kills per match 3.2
Knife kills 2 in 228 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 60%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 72%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 41x 4K, 6 aces in 195 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 1.03
▼ Got worse
K/R −0.08, ADR −11.1, Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Slightly above the average (0.72).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
34 matches · 41% win rate
On Mirage −82 ELO
44 matches · 43% win rate
On Wednesdays −49 ELO, win rate 41%

4Deadweights loses the most ELO in match 1 of the day: −106 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 42 · Dust 2
  3. Highest rating in a match: 2.59 · Nuke

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 38%
0.76 better than 60%
78.4 better than 36%
1.00 better than 37%
42% of 272 duels better than 9%
28% of 18 situations better than 21%
Mirage44
43% better than 19%
0.76 better than 58%
78.1 better than 35%
0.98 better than 31%
47% of 277 duels better than 26%
63% of 16 situations better than 96%
Anubis43
60% better than 76%
0.77 better than 63%
80.7 better than 46%
1.05 better than 54%
54% of 200 duels better than 62%
29% of 14 situations better than 23%
Ancient24
63% better than 86%
0.81 better than 78%
84.9 better than 68%
1.09 better than 69%
46% of 104 duels better than 22%
30% of 10 situations better than 27%
Inferno19
58% better than 61%
0.74 better than 48%
78.2 better than 29%
0.98 better than 23%
54% of 82 duels right on the average
33% of 9 situations better than 38%
Nuke19
68% better than 83%
0.89 better than 92%
90.2 better than 80%
1.21 better than 85%
51% of 102 duels better than 40%
50% of 8 situations better than 77%
Cache12
17% -
0.74 -
80.7 -
0.97-
55% of 64 duels -
0% of 5 situations -
Vertigo5
100% -
0.84 -
90.3 -
1.13-
60% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 4Deadweights plays

Across 228 matches 4Deadweights averages K/R 0.78 and ADR 80.8; the rating across the 202 rated matches is 1.04. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 81 of 202 matches the rating was 1.10 or higher (40%), in 81 it was below 0.90. In 195 matches with detailed stats: 41 4Ks and 6 aces. Best month by rating: October 2026 at 1.08. 4Deadweights loses the most ELO in match 1 of the day (−106 ELO, win rate 41%). Things go best on Anubis (+50 ELO, win rate 60%). Match no. 4 of the day goes best: 72% win rate, −22 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, ADR −11.1, Win rate −6 pp. Unchanged in recent months: Rating at 1.03. Last 30 days: 124 matches, win rate 55%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.