49_hz

Russia
184 matches tracked
Last updated:

How does 49_hz play?

Rating 1.00 K/R 0.73 ADR 83.8 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 184 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 7%−3 pp · Ø 10% better than 43%
K/D 0.98−0.04 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Knife kills 2 in 184 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 48%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 23x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 28%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
Whether 49_hz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 161 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.75.

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
46 matches · 39% win rate
On Ancient −24 ELO
26 matches · 27% win rate
Between 0:00 and 6:00 −72 ELO, win rate 43%
On Tuesdays −26 ELO, win rate 35%

49_hz loses the most ELO in match 1 of the day: −73 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
57% better than 71%
0.78 better than 73%
87.6 better than 84%
1.07 better than 69%
51% of 457 duels right on the average
40% of 35 situations better than 55%
Anubis35
51% better than 49%
0.69 better than 27%
81.7 better than 55%
0.95 better than 24%
45% of 207 duels better than 18%
60% of 20 situations better than 93%
Ancient26
27% better than 2%
0.68 better than 25%
80.9 better than 53%
0.89 better than 13%
40% of 142 duels better than 6%
31% of 13 situations better than 31%
Dust 221
52% better than 53%
0.68 better than 25%
81.2 better than 57%
0.93 better than 21%
48% of 114 duels better than 37%
43% of 14 situations better than 67%
Nuke13
46% -
0.70 -
75.9 -
0.96-
50% of 60 duels -
57% of 7 situations -
Cache4
50% -
0.82 -
92.6 -
1.00-
50% of 18 duels -
0% of 2 situations -
Inferno3
33% -
0.71 -
77.2 -
0.94-
37% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 49_hz plays

Across 184 matches 49_hz averages K/R 0.73, ADR 83.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Mirage with a 57% win rate in 81 matches. In 61 of 184 matches the rating was 1.10 or higher (33%), in 71 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.01. 49_hz loses the most ELO in match 1 of the day (−73 ELO, win rate 39%). Things go best from match 5 of the day (+68 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +68 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.