494444

Kazakhstan
On FACEIT since 2017 52 matches tracked 32 matches in 30 days
ELO ▲ 135
2,131
30-day peak: 2,131
Rank EU
#173,773
Kazakhstan #6,824 in Kazakhstan
Last updated:

How does 494444 play?

Rating 1.48 K/R 1.04 ADR 106.1 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.48
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 52 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 38% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 4% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 23% of rounds and so well above the average (11%).

Rounds with first kill 23%+12 pp · Ø 11% better than 99%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

65% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 65%+26 pp · Ø 39% better than 99%
Clutch 1v2 won 45%+24 pp · Ø 21% better than 99%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.47 K/D and so well above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 27%+15 pp · Ø 12% better than 94%
K/D 1.47+0.44 · Ø 1.03 better than 99%
Pistol kills per match 3.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 9.0% of rounds and so well above the average (4.1%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 9.0%+4.9 pp · Ø 4.1% better than 99%
MVPs per match 3.8+1.5 · Ø 2.3 better than 99%
4Ks and aces 18x 4K, 4 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 56%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +6.8, Win rate +3 pp, ELO +443
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.00
JunJulAugSepOctNov

Best month: October 2026 with 1.15. Last 3 months: 1.06 (at the start 1.01). Well above the average (0.74).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
20 matches · 50% win rate

494444 loses the most ELO on Mirage: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Highest rating in a match: 2.50 · Dust 2
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
50% better than 44%
1.04 better than 99%
108.6 better than 99%
1.48 better than 99%
52% of 147 duels better than 57%
60% of 10 situations better than 94%
Dust 217
65% better than 91%
1.14 better than 99%
113.5 better than 99%
1.63 better than 99%
73% of 120 duels better than 99%
55% of 11 situations better than 89%
Ancient7
43% -
0.96 -
98.7 -
1.41-
63% of 41 duels -
75% of 4 situations -
Anubis3
33% -
0.82 -
88.4 -
1.23-
58% of 19 duels -
100% of 1 situations -
Inferno3
67% -
1.00 -
96.6 -
1.35-
79% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 494444 plays

Across 52 matches 494444 averages K/R 1.04, ADR 106.1 and a rating of 1.48. Biggest strength: Rating at 1.48, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 22.1 kills per match with 42% headshots. The strongest map is Dust 2 with a 65% win rate in 17 matches. In 40 of 52 matches the rating was 1.10 or higher (77%), in 5 it was below 0.90. In 32 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: October 2026 at 1.69. 494444 loses the most ELO on Mirage (−19 ELO, win rate 50%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +6.8, Win rate +3 pp, ELO +443. Got weaker: Headshots −4 pp. Last 30 days: 32 matches, win rate 53%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.