422_

Albania
On FACEIT since 2020 112 matches tracked 91 matches in 30 days
ELO ▲ 169
2,032
30-day peak: 2,096
Rank EU
#235,891
Albania #1,294 in Albania
Last updated:

How does 422_ play?

Rating 1.08 K/R 0.77 ADR 82.5 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 10%−2 pp · Ø 12% better than 52%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.1
Knife kills 3 in 112 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 95%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 422_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.81.

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −44 ELO
47 matches · 57% win rate
In match 1 of the day +50 ELO
24 matches · 42% win rate

422_ loses the most ELO on Mirage: −44 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.07 · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
57% better than 70%
0.80 better than 76%
85.7 better than 74%
1.14 better than 82%
59% of 147 duels better than 88%
37% of 30 situations better than 46%
Dust 230
53% better than 59%
0.76 better than 60%
83.2 better than 61%
1.05 better than 55%
42% of 81 duels better than 9%
43% of 23 situations better than 65%
Ancient18
50% right on the average
0.76 better than 60%
80.8 better than 50%
1.08 better than 69%
58% of 55 duels better than 85%
23% of 13 situations better than 16%
Anubis11
36% -
0.72 -
77.7 -
0.96-
50% of 52 duels -
33% of 9 situations -
Cache5
20% -
0.65 -
67.5 -
0.94-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 422_ plays

Across 112 matches 422_ averages K/R 0.77, ADR 82.5 and a rating of 1.08. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 47 matches. In 48 of 112 matches the rating was 1.10 or higher (43%), in 34 it was below 0.90. In 102 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. 422_ loses the most ELO on Mirage (−44 ELO, win rate 57%). Things go best on Dust 2 (+71 ELO, win rate 53%). Last 30 days: 91 matches, win rate 54%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.