3rni

Kyrgyzstan
On FACEIT since 2022 341 matches tracked 139 matches in 30 days
ELO ▲ 319
3,078
30-day peak: 3,098
Rank EU ▲ 3,064 places
#6,683
Kyrgyzstan #22 in Kyrgyzstan
30 days · prev. #9,747 · best #6,598
Last updated:

How does 3rni play?

Rating 0.90 K/R 0.65 ADR 71.7 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 341 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 35%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (261 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Weakness
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 82%
K/D 0.88−0.18 · Ø 1.06 better than 2%
Pistol kills per match 3.4
Knife kills 5 in 341 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 10%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 1.8−0.6 · Ø 2.4 better than 2%
4Ks and aces 26x 4K, 3 aces in 261 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 29%
Enemies flashed per round 0.35+0.03 · Ø 0.32 better than 60%
Deaths per round 74%+4 pp · Ø 70% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +7 pp, ELO +827
= Stayed the same
K/R at 0.65, Rating at 0.90, ADR at 71.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.65. Clearly below the average (0.75).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −65 ELO
132 matches · 47% win rate
In match 3 of the day −41 ELO
43 matches · 42% win rate
Between 6:00 and 12:00 +18 ELO, win rate 43%
On Saturdays −23 ELO, win rate 44%

3rni loses the most ELO on Mirage: −65 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 40 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
47% better than 19%
0.66 better than 10%
72.7 better than 10%
0.91 better than 8%
47% of 632 duels better than 20%
38% of 69 situations right on the average
Dust 272
56% better than 54%
0.65 better than 9%
72.8 better than 10%
0.91 better than 7%
45% of 359 duels better than 13%
45% of 33 situations better than 67%
Ancient68
59% better than 63%
0.65 better than 8%
71.0 better than 5%
0.91 better than 8%
45% of 317 duels better than 13%
43% of 30 situations better than 62%
Anubis43
47% better than 23%
0.64 better than 7%
70.1 better than 4%
0.86 better than 3%
45% of 203 duels better than 14%
31% of 26 situations better than 32%
Nuke22
50% better than 27%
0.65 better than 8%
69.0 better than 4%
0.89 better than 6%
50% of 119 duels better than 33%
29% of 14 situations better than 25%
Inferno4
25% -
0.55 -
62.9 -
0.71-
38% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 3rni plays

Across 341 matches 3rni averages K/R 0.65, ADR 71.7 and a rating of 0.90. Most room to improve: K/D at 0.88, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.3 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 68 matches. In 84 of 341 matches the rating was 1.10 or higher (25%), in 180 it was below 0.90. In 261 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. 3rni loses the most ELO on Mirage (−65 ELO, win rate 47%). Things go best on Dust 2 (+91 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +27 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +827. Unchanged in recent months: K/R at 0.65, Rating at 0.90, ADR at 71.6. Last 30 days: 139 matches, win rate 57%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.