3moboy999

Hong Kong
On FACEIT since 2018 429 matches tracked 50 matches in 30 days
ELO ▲ 78
2,880
30-day peak: 2,880
Rank SEA ▲ 101 places
#267
Hong Kong #14 in Hong Kong
30 days · prev. #368 · best #254
Last updated:

How does 3moboy999 play?

Rating 1.07 (from 319 matches) K/R 0.79 ADR 83.8 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 44%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (52%).

Headshot rate 56%+4 pp · Ø 52% better than 75%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.06+0.02 · Ø 1.04 better than 47%
Pistol kills per match 2.9 from the last 319
Knife kills 24 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 61%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 56x 4K, 5 aces in 270 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 2%
Enemies flashed per round 0.09−0.22 · Ø 0.31 better than 2%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.08, Headshots +6 pp
= Stayed the same
K/R at 0.81, ADR at 86.2, Win rate at 51%
▼ Got worse
ELO −73

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −272 ELO
84 matches · 40% win rate
On Ancient −156 ELO
41 matches · 39% win rate
Between 12:00 and 18:00 −378 ELO, win rate 44%
On Sundays −154 ELO, win rate 38%

3moboy999 loses the most ELO in match 1 of the day: −272 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.94 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
55% better than 57%
0.80 better than 71%
85.6 better than 68%
1.09 better than 62%
50% of 753 duels better than 37%
40% of 65 situations better than 55%
Dust 298
52% better than 43%
0.83 better than 81%
86.7 better than 73%
1.13 better than 71%
52% of 578 duels right on the average
38% of 50 situations right on the average
Ancient41
39% better than 9%
0.70 better than 23%
75.8 better than 18%
0.95 better than 17%
46% of 217 duels better than 18%
46% of 24 situations better than 70%
Anubis22
36% better than 6%
0.75 right on the average
80.6 better than 44%
0.99 better than 28%
54% of 141 duels better than 60%
44% of 9 situations better than 64%
Cache17
53% better than 36%
0.74 better than 31%
79.2 better than 26%
1.00 better than 19%
48% of 106 duels better than 16%
0% of 8 situations better than 1%
Inferno10
40% -
0.77 -
82.9 -
1.01-
50% of 76 duels -
25% of 8 situations -
Nuke10
50% -
0.75 -
83.5 -
1.01-
38% of 47 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3moboy999 plays

Across 429 matches 3moboy999 averages K/R 0.79 and ADR 83.8; the rating across the 319 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Mirage with a 55% win rate in 121 matches. In 149 of 319 matches the rating was 1.10 or higher (47%), in 107 it was below 0.90. In 270 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. 3moboy999 loses the most ELO in match 1 of the day (−272 ELO, win rate 40%). Things go best in match 4 of the day (+139 ELO, win rate 71%). Match no. 4 of the day goes best: 71% win rate, +139 ELO. Improved over the last three months: Rating +0.08, Headshots +6 pp. Got weaker: ELO −73. Unchanged in recent months: K/R at 0.81, ADR at 86.2, Win rate at 51%. Last 30 days: 50 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.