3lu

Serbia
On FACEIT since 2020 467 matches tracked 312 matches in 30 days
ELO ▲ 384
3,547
30-day peak: 3,869
Rank EU ▲ 2,775 places
#1,194
Serbia #33 in Serbia
30 days · prev. #3,969 · best #295
Last updated:

How does 3lu play?

Rating 1.03 (from 419 matches) K/R 0.72 ADR 78.1 from 467 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 467 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (419 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 53%−1 pp · Ø 54% better than 38%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 37%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (54%).

Headshot rate 60%+6 pp · Ø 54% better than 81%
AWP share of kills 9%−4 pp · Ø 13% better than 57%
K/D 1.07−0.04 · Ø 1.11 better than 25%
Pistol kills per match 3.0
Knife kills 6 in 467 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so well below the average (4.5%).

2K rounds 13.2%−1.0 pp · Ø 14.2% better than 19%
3K rounds 3.5%−1.0 pp · Ø 4.5% better than 9%
MVPs per match 2.2−0.3 · Ø 2.5 better than 12%
4Ks and aces 64x 4K, 6 aces in 419 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.34).

Utility hit rate 31%−4 pp · Ø 35% better than 30%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.44+0.10 · Ø 0.34 better than 79%
Deaths per round 67%−3 pp · Ø 70% better than 73%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +427
= Stayed the same
Headshots at 60%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.6, Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.71 (at the start 0.75). Clearly below the average (0.78).

Patterns

From the last 467 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −360 ELO
100 matches · 46% win rate
In match 2 of the day −161 ELO
53 matches · 45% win rate
On Tuesdays −50 ELO, win rate 44%

3lu loses the most ELO on Dust 2: −360 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.81 · Mirage
  3. Longest win streak: 9 wins in a row · Cache
  4. Most kills in a match: 40 · Ancient

Maps in detail

from the last 467 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage158
54% better than 37%
0.73 better than 18%
79.1 better than 17%
1.03 better than 20%
54% of 480 duels better than 44%
32% of 114 situations better than 25%
Dust 2100
46% better than 15%
0.70 better than 12%
76.8 better than 12%
1.00 better than 13%
50% of 257 duels better than 25%
37% of 68 situations better than 40%
Ancient76
62% better than 66%
0.74 better than 27%
78.2 better than 16%
1.07 better than 36%
56% of 173 duels better than 62%
39% of 64 situations better than 50%
Anubis58
48% better than 23%
0.70 better than 13%
75.5 better than 9%
1.00 better than 17%
48% of 157 duels better than 19%
33% of 33 situations better than 36%
Inferno32
53% better than 47%
0.78 better than 62%
81.4 better than 48%
1.16 better than 75%
63% of 79 duels better than 89%
53% of 15 situations better than 84%
Cache30
47% better than 26%
0.74 better than 47%
79.6 better than 41%
1.09 better than 63%
61% of 77 duels better than 86%
48% of 29 situations better than 72%
Nuke13
46% -
0.68 -
74.1 -
0.92-
46% of 41 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3lu plays

Across 467 matches 3lu averages K/R 0.72 and ADR 78.1; the rating across the 419 rated matches is 1.03. Biggest strength: Headshot rate at 60%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 15.6 kills per match with 60% headshots. The strongest map is Ancient with a 62% win rate in 76 matches. In 186 of 467 matches the rating was 1.10 or higher (40%), in 174 it was below 0.90. In 419 matches with detailed stats: 64 4Ks and 6 aces. Best month by rating: September 2026 at 1.13. 3lu loses the most ELO on Dust 2 (−360 ELO, win rate 46%). Things go best on Ancient (+264 ELO, win rate 62%). Improved over the last three months: ELO +427. Got weaker: K/R −0.04, Rating −0.08, ADR −4.6, Win rate −6 pp. Unchanged in recent months: Headshots at 60%. Last 30 days: 312 matches, win rate 51%, net ELO −439.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.