3liviciioo17

Venezuela
On FACEIT since 2025 147 matches tracked 58 matches in 30 days
ELO ▼ 82
2,065
30-day peak: 2,147
Rank EU
#208,530
Venezuela #124 in Venezuela
Last updated:

How does 3liviciioo17 play?

Rating 1.21 K/R 0.86 ADR 93.0 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 147 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 54%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.1
Knife kills 3 in 147 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 55x 4K, 3 aces in 141 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 93%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 75%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +517
= Stayed the same
Headshots at 50%, Win rate at 54%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −11.1

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 1.04. Last 3 months: 0.81 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
22 matches · 50% win rate
Between 12:00 and 18:00 −53 ELO, win rate 45%

3liviciioo17 loses the most ELO on Anubis: −21 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Vertigo
  2. Reached level 10 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 3.04 · Anubis
  5. Most kills in a match: 46 · Inferno

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
58% better than 75%
0.87 better than 93%
94.6 better than 95%
1.24 better than 94%
54% of 296 duels better than 68%
32% of 41 situations better than 32%
Inferno28
71% better than 94%
0.85 better than 85%
90.8 better than 82%
1.19 better than 82%
60% of 144 duels better than 82%
75% of 8 situations better than 99%
Anubis22
50% better than 43%
0.86 better than 93%
92.0 better than 93%
1.24 better than 96%
44% of 124 duels better than 14%
31% of 26 situations better than 31%
Ancient19
47% better than 32%
0.80 better than 76%
84.8 better than 67%
1.08 better than 69%
47% of 106 duels better than 25%
56% of 16 situations better than 87%
Mirage12
33% -
0.88 -
100.9 -
1.23-
57% of 61 duels -
40% of 10 situations -
Cache5
40% -
1.01 -
102.4 -
1.37-
54% of 24 duels -
75% of 4 situations -
Vertigo5
40% -
0.91 -
93.6 -
1.22-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3liviciioo17 plays

Across 147 matches 3liviciioo17 averages K/R 0.86, ADR 93.0 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 93.0, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 19.3 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 28 matches. In 91 of 147 matches the rating was 1.10 or higher (62%), in 30 it was below 0.90. In 141 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: June 2026 at 1.48. 3liviciioo17 loses the most ELO on Anubis (−21 ELO, win rate 50%). Things go best in match 2 of the day (+41 ELO, win rate 60%). Match no. 3 of the day goes best: 67% win rate, −22 ELO. Improved over the last three months: ELO +517. Got weaker: K/R −0.13, Rating −0.21, ADR −11.1. Unchanged in recent months: Headshots at 50%, Win rate at 54%. Last 30 days: 58 matches, win rate 52%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.