3kTHINKS

Georgia
FACEIT verified FACEIT verified On FACEIT since 2024 625 matches tracked 238 matches in 30 days
Last updated:

How does 3kTHINKS play?

Rating 1.03 K/R 0.71 ADR 76.0 from 625 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 625 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (533 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (50%).

Headshot rate 35%−15 pp · Ø 50% better than 1%
AWP share of kills 51%+39 pp · Ø 12% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 60%
Pistol kills per match 2.6
Zeus kills3 in 625 matches
Knife kills 7 in 625 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 82x 4K, 1 ace in 533 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 35%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.8, Win rate −6 pp, ELO −123

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 625 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −126 ELO
51 matches · 45% win rate
On Mirage −63 ELO
154 matches · 47% win rate
Between 0:00 and 6:00 −154 ELO, win rate 40%

3kTHINKS loses the most ELO on Inferno: −126 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Dust 2
  4. Most kills in a match: 35 · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 625 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2181
52% right on the average
0.75 right on the average
79.8 better than 40%
1.09 better than 64%
62% of 915 duels better than 92%
39% of 135 situations better than 55%
Mirage154
47% better than 30%
0.69 better than 23%
74.4 better than 17%
1.02 better than 44%
56% of 721 duels better than 74%
44% of 109 situations better than 65%
Anubis115
50% better than 43%
0.73 better than 45%
78.8 better than 37%
1.06 better than 58%
58% of 596 duels better than 81%
36% of 83 situations better than 45%
Ancient109
51% better than 48%
0.66 better than 11%
71.1 better than 6%
0.96 better than 25%
59% of 526 duels better than 88%
33% of 93 situations better than 39%
Inferno51
45% better than 24%
0.65 better than 6%
73.0 better than 10%
0.96 better than 16%
52% of 245 duels better than 39%
48% of 25 situations better than 71%
Nuke13
38% -
0.66 -
73.7 -
0.89-
48% of 54 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3kTHINKS plays

Across 625 matches 3kTHINKS averages K/R 0.71, ADR 76.0 and a rating of 1.03. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 35%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 35% headshots. The strongest map is Dust 2 with a 52% win rate in 181 matches. In 241 of 625 matches the rating was 1.10 or higher (39%), in 234 it was below 0.90. In 533 matches with detailed stats: 82 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. 3kTHINKS loses the most ELO on Inferno (−126 ELO, win rate 45%). Things go best on Ancient (+260 ELO, win rate 51%). Got weaker: K/R −0.06, Rating −0.07, ADR −5.8, Win rate −6 pp, ELO −123. Unchanged in recent months: Headshots at 35%. Last 30 days: 238 matches, win rate 46%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.