3g0th2002fan

China
On FACEIT since 2021 267 matches tracked 51 matches in 30 days
ELO ▼ 53
2,310
30-day peak: 2,363
Rank EU
#102,944
China #1,705 in China
Last updated:

How does 3g0th2002fan play?

Rating 1.08 K/R 0.76 ADR 81.2 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 267 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 2.7
Knife kills 4 in 267 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 27x 4K, 4 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 16%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +185
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.7, Headshots at 56%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
57 matches · 47% win rate
On Mirage −50 ELO
92 matches · 48% win rate
On Mondays +6 ELO, win rate 44%

3g0th2002fan loses the most ELO on Dust 2: −75 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 40 · Ancient
  4. Highest rating in a match: 2.35 · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
48% better than 34%
0.78 better than 68%
83.6 better than 64%
1.09 better than 69%
55% of 309 duels better than 72%
28% of 58 situations better than 19%
Dust 257
47% better than 31%
0.71 better than 34%
75.8 better than 22%
1.02 better than 42%
47% of 197 duels better than 27%
28% of 36 situations better than 21%
Anubis37
54% better than 56%
0.77 better than 64%
82.8 better than 59%
1.10 better than 72%
53% of 138 duels better than 57%
35% of 26 situations better than 43%
Ancient34
47% better than 30%
0.81 better than 78%
86.0 better than 72%
1.13 better than 79%
57% of 118 duels better than 79%
38% of 29 situations right on the average
Inferno21
62% better than 69%
0.75 better than 55%
78.0 better than 30%
1.10 better than 66%
53% of 75 duels right on the average
42% of 12 situations better than 55%
Nuke15
40% better than 11%
0.64 better than 9%
70.2 better than 8%
0.91 better than 12%
40% of 50 duels better than 5%
30% of 10 situations better than 21%
Cache11
55% -
0.81 -
88.9 -
1.17-
57% of 51 duels -
62% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3g0th2002fan plays

Across 267 matches 3g0th2002fan averages K/R 0.76, ADR 81.2 and a rating of 1.08. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 123 of 267 matches the rating was 1.10 or higher (46%), in 83 it was below 0.90. In 201 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: July 2026 at 1.17. 3g0th2002fan loses the most ELO on Dust 2 (−75 ELO, win rate 47%). Things go best on Ancient (+51 ELO, win rate 47%). From match no. 5 of the day on, things go best: 57% win rate, +27 ELO. Improved over the last three months: ELO +185. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.7, Headshots at 56%. Last 30 days: 51 matches, win rate 47%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.