3erro

Russia
On FACEIT since 2021 512 matches tracked 155 matches in 30 days
ELO ▲ 66
3,506
30-day peak: 3,627
Rank EU ▼ 628 places
#1,299
Russia #364 in Russia
30 days · prev. #671 · best #671
Last updated:

How does 3erro play?

Rating 1.16 (from 202 matches) K/R 0.80 ADR 91.6 from 512 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 312 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
Multi-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (467 matches).

3,500+ ELO

Compared with 1,385 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 88%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 82%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 16%
Clutch kills per match 1.1−0.4 · Ø 1.5 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just below the average (1.10).

Headshot rate 53%−1 pp · Ø 54% better than 43%
AWP share of kills 7%−6 pp · Ø 13% better than 49%
K/D 1.08−0.02 · Ø 1.10 better than 27%
Pistol kills per match 2.7 from the last 312
Knife kills 2 in 312 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.5%).

2K rounds 14.1%−0.2 pp · Ø 14.3% better than 35%
3K rounds 5.1%+0.6 pp · Ø 4.5% better than 65%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 122x 4K, 14 aces in 467 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 36%+3 pp · Ø 33% better than 68%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 11%
Enemies flashed per round 0.24−0.10 · Ø 0.34 better than 18%
Deaths per round 74%+4 pp · Ø 70% better than 7%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp, Clutch 1v1 +20 pp
= Stayed the same
K/R at 0.80, ADR at 91.9, ELO at 3,506, First kills at 15%
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.80. Just above the average (0.78).

Patterns

From the last 312 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
119 matches · 54% win rate
On Ancient −120 ELO
32 matches · 44% win rate
Between 6:00 and 12:00 −155 ELO, win rate 45%

3erro loses the most ELO on Mirage: −177 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.84 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 312 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
54% better than 36%
0.79 better than 43%
92.2 better than 79%
1.08 better than 34%
52% of 791 duels better than 29%
36% of 39 situations better than 39%
Dust 278
62% better than 67%
0.76 better than 31%
86.8 better than 55%
1.06 better than 26%
54% of 432 duels better than 44%
72% of 29 situations better than 98%
Anubis43
37% better than 4%
0.83 better than 68%
95.2 better than 90%
1.12 right on the average
57% of 275 duels better than 65%
52% of 23 situations better than 82%
Ancient32
44% better than 11%
0.81 better than 59%
91.7 better than 79%
1.12 better than 53%
52% of 170 duels better than 36%
73% of 11 situations better than 98%
Nuke20
45% better than 18%
0.74 better than 43%
83.4 better than 55%
1.04 better than 46%
43% of 127 duels better than 12%
44% of 9 situations better than 59%
Cache11
73% -
0.88 -
96.3 -
1.27-
56% of 52 duels -
63% of 8 situations -
Inferno8
75% -
0.98 -
102.3 -
1.39-
47% of 34 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3erro plays

Across 512 matches 3erro averages K/R 0.80 and ADR 91.6; the rating across the 202 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 74%, better than only 7% of level 10 · 3,500+ ELO players. Averages 17.4 kills per match with 53% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 138 of 312 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 467 matches with detailed stats: 122 4Ks and 14 aces. Best month by rating: October 2026 at 1.19. 3erro loses the most ELO on Mirage (−177 ELO, win rate 54%). Things go best on Anubis (+6 ELO, win rate 37%). Improved over the last three months: Headshots +2 pp, Clutch 1v1 +20 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.80, ADR at 91.9, ELO at 3,506, First kills at 15%. Last 30 days: 155 matches, win rate 51%, net ELO −259.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.