3cm_ENJOYERR

Mongolia
On FACEIT since 2024 121 matches tracked 89 matches in 30 days
ELO ▲ 399
2,120
30-day peak: 2,120
Rank SEA ▲ 1,853 places
#4,351
Mongolia #1,156 in Mongolia
30 days · prev. #6,204 · best #3,570
Last updated:

How does 3cm_ENJOYERR play?

Rating 0.91 K/R 0.65 ADR 73.8 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 121 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 35%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.5
Zeus kills1 in 121 matches
Knife kills 3 in 121 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 3cm_ENJOYERR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.64
FebMarAprMayJunJulAugSepOctNov

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −54 ELO
24 matches · 50% win rate
In match 2 of the day −52 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 −24 ELO, win rate 50%

3cm_ENJOYERR loses the most ELO on Ancient: −54 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 8 wins in a row · Nuke
  5. Highest rating in a match: 1.75 · Cache

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 63%
0.65 better than 14%
74.0 better than 19%
0.91 better than 15%
47% of 152 duels better than 28%
32% of 22 situations better than 34%
Ancient24
50% better than 45%
0.69 better than 27%
75.4 better than 22%
0.96 better than 27%
44% of 108 duels better than 13%
17% of 12 situations better than 8%
Dust 223
74% better than 98%
0.64 better than 9%
71.6 better than 9%
0.91 better than 13%
43% of 75 duels better than 10%
100% of 1 situations better than 99%
Inferno10
70% -
0.75 -
84.2 -
1.06-
60% of 55 duels -
100% of 6 situations -
Anubis9
56% -
0.59 -
66.1 -
0.76-
47% of 43 duels -
25% of 4 situations -
Nuke8
63% -
0.52 -
62.3 -
0.67-
33% of 33 duels -
0% of 3 situations -
Cache6
50% -
0.69 -
79.8 -
0.96-
37% of 19 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3cm_ENJOYERR plays

Across 121 matches 3cm_ENJOYERR averages K/R 0.65, ADR 73.8 and a rating of 0.91. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 74% win rate in 23 matches. In 37 of 121 matches the rating was 1.10 or higher (31%), in 63 it was below 0.90. In 113 matches with detailed stats: 13 4Ks and 2 aces. 3cm_ENJOYERR loses the most ELO on Ancient (−54 ELO, win rate 50%). Things go best on Mirage (+28 ELO, win rate 54%). Match no. 1 of the day goes best: 70% win rate, +27 ELO. Last 30 days: 89 matches, win rate 61%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.