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3P_DMA_CHEAT

Thailand
On FACEIT since 2018 444 matches tracked 60 matches in 30 days
ELO ▼ 68
3,105
30-day peak: 3,186
Rank SEA ▼ 53 places
#117
Thailand #14 in Thailand
30 days · prev. #64 · best #50
Last updated:

How does 3P_DMA_CHEAT play?

Rating 1.13 (from 338 matches) K/R 0.79 ADR 83.7 from 444 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 338 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 56%+2 pp · Ø 54% better than 69%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 1.14+0.09 · Ø 1.05 better than 69%
Pistol kills per match 3.2 from the last 338
Knife kills 5 in 338 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 67%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 66%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 78x 4K, 6 aces in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.1−1.8 · Ø 3.9 better than 5%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, ADR +6.9, Headshots +6 pp, Win rate +3 pp
= Stayed the same
Rating at 1.13, ELO at 3,105
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −129 ELO
39 matches · 51% win rate
On Mirage −111 ELO
165 matches · 53% win rate
Between 18:00 and 24:00 +28 ELO, win rate 51%
On Mondays −63 ELO, win rate 51%

3P_DMA_CHEAT loses the most ELO in match 4 of the day: −129 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.67 · Anubis

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage165
53% better than 43%
0.80 better than 70%
85.5 better than 68%
1.10 better than 64%
54% of 765 duels better than 60%
41% of 66 situations better than 58%
Dust 288
64% better than 81%
0.84 better than 82%
88.6 better than 79%
1.19 better than 82%
52% of 405 duels better than 47%
43% of 47 situations better than 61%
Ancient27
48% better than 26%
0.88 better than 92%
92.3 better than 89%
1.22 better than 90%
50% of 118 duels better than 36%
30% of 10 situations better than 28%
Anubis24
50% better than 33%
0.76 better than 54%
81.1 better than 47%
1.08 better than 57%
53% of 87 duels better than 54%
10% of 10 situations better than 3%
Cache14
64% -
0.86 -
89.4 -
1.17-
59% of 76 duels -
43% of 7 situations -
Inferno10
50% -
0.85 -
85.6 -
1.21-
56% of 50 duels -
25% of 4 situations -
Fistmap4
100% -
0.64 -
72.0 -
1.06-
64% of 95 duels -
64% of 95 situations -
Nuke4
75% -
0.77 -
77.5 -
1.12-
50% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3P_DMA_CHEAT plays

Across 444 matches 3P_DMA_CHEAT averages K/R 0.79 and ADR 83.7; the rating across the 338 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 56% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 169 of 338 matches the rating was 1.10 or higher (50%), in 92 it was below 0.90. In 288 matches with detailed stats: 78 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. 3P_DMA_CHEAT loses the most ELO in match 4 of the day (−129 ELO, win rate 51%). Things go best on Dust 2 (+91 ELO, win rate 64%). Match no. 2 of the day goes best: 62% win rate, +27 ELO. Improved over the last three months: K/R +0.06, ADR +6.9, Headshots +6 pp, Win rate +3 pp. Unchanged in recent months: Rating at 1.13, ELO at 3,105. Last 30 days: 60 matches, win rate 57%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.