3OM69PA
Name history of 3OM69PA
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 3OM69PA play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Average62% of opening duels won and so well above the average (51%).
Clutch
Average2.6 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.21 K/D and so clearly above the average (1.05).
Impact
AverageExactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.79 (at the start 0.85). Clearly above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.13 (at the start 1.28). Clearly above the average (1.04).
Damage per round (ADR)
Last 3 months: 80.2 (at the start 84.3). Just below the average (80.6).
Share of headshot kills
Last 3 months: 53% (at the start 66%). Just above the average (52%).
Matches won (win rate)
Last 3 months: 49% (at the start 54%). Clearly below the average (52%).
Last 3 months: 2,970 (at the start 3,399).
Rounds with first kill
1v1 clutches won
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
3OM69PA loses the most ELO on Anubis: −91 ELO, 57% win rate
Records and milestones
from recorded matches- Highest rating in a match: 3.39 · Dust 2
- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 46 · Ancient
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How 3OM69PA plays
Across 123 matches 3OM69PA averages K/R 0.81 and ADR 81.5; the rating across the 96 rated matches is 1.15. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 51 of 96 matches the rating was 1.10 or higher (53%), in 22 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 1 ace. 3OM69PA loses the most ELO on Anubis (−91 ELO, win rate 57%). Things go best on Ancient (+112 ELO, win rate 61%). From match no. 5 of the day on, things go best: 55% win rate, +38 ELO. Got weaker: K/R −0.06, Rating −0.15, ADR −4.1, Headshots −13 pp, Win rate −5 pp, ELO −429.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.