3DS-

Antigua & Barbuda
On FACEIT since 2026 445 matches tracked 153 matches in 30 days
ELO ▲ 186
3,314
30-day peak: 3,314
Rank EU ▲ 4,293 places
#2,665
Antigua & Barbuda #1 in Antigua & Barbuda
30 days · prev. #6,958 · best #2,403
Last updated:

How does 3DS- play?

Rating 1.13 K/R 0.84 ADR 94.7 from 445 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 445 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
EntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (365 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 55%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 2.8
Knife kills 3 in 445 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 80x 4K, 10 aces in 365 matches

Utility and deaths

Average
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (3.9).

Utility hit rate 41%+7 pp · Ø 34% better than 93%
Utility damage per round 6.2+2.3 · Ø 3.9 better than 94%
Enemies flashed per round 0.19−0.13 · Ø 0.32 better than 13%
Deaths per round 75%+4 pp · Ø 71% better than 6%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp, ELO +499
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.15, Rating −0.21, ADR −10.8

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.79 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 445 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −126 ELO
71 matches · 49% win rate
On Mirage −90 ELO
188 matches · 52% win rate
On Saturdays −61 ELO, win rate 38%

3DS- loses the most ELO on Ancient: −126 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.46 · Anubis

Maps in detail

from the last 445 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage188
52% better than 38%
0.88 better than 91%
99.3 better than 97%
1.18 better than 83%
58% of 1,261 duels better than 81%
35% of 79 situations better than 38%
Ancient71
49% better than 28%
0.84 better than 84%
92.3 better than 89%
1.13 better than 73%
59% of 354 duels better than 84%
40% of 35 situations better than 54%
Dust 268
59% better than 66%
0.78 better than 61%
89.2 better than 80%
1.08 better than 52%
53% of 389 duels right on the average
52% of 27 situations better than 83%
Anubis49
59% better than 62%
0.83 better than 81%
95.5 better than 96%
1.13 better than 70%
55% of 319 duels better than 65%
45% of 31 situations better than 68%
Nuke30
43% better than 13%
0.75 better than 43%
84.4 better than 59%
1.03 better than 35%
55% of 185 duels better than 57%
43% of 23 situations better than 60%
Cache26
38% better than 3%
0.78 better than 46%
92.1 better than 82%
1.03 better than 23%
55% of 165 duels right on the average
36% of 14 situations better than 41%
Inferno10
40% -
0.78 -
92.2 -
1.04-
44% of 54 duels -
17% of 6 situations -
Vertigo3
67% -
1.27 -
122.9 -
1.84-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 3DS- plays

Across 445 matches 3DS- averages K/R 0.84, ADR 94.7 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 49 matches. In 218 of 445 matches the rating was 1.10 or higher (49%), in 141 it was below 0.90. In 365 matches with detailed stats: 80 4Ks and 10 aces. Best month by rating: August 2026 at 1.29. 3DS- loses the most ELO on Ancient (−126 ELO, win rate 49%). Things go best on Nuke (+55 ELO, win rate 43%). Improved over the last three months: Win rate +5 pp, ELO +499. Got weaker: K/R −0.15, Rating −0.21, ADR −10.8. Unchanged in recent months: Headshots at 50%. Last 30 days: 153 matches, win rate 54%, net ELO +320.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.