3D0c

Estonia
89 matches tracked
ELO
2,400
Peak across recorded matches: 2,400
Rank OCE ▲ 23 places
#352
Estonia #3 in Estonia
30 days · prev. #375 · best #346
Last updated:

How does 3D0c play?

Rating 1.21 K/R 0.86 ADR 94.0 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 89 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 54%+3 pp · Ø 51% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.24+0.22 · Ø 1.02 better than 95%
Pistol kills per match 3.4
Knife kills 1 in 89 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.0%).

2K rounds 17.1%+3.8 pp · Ø 13.3% better than 98%
3K rounds 7.0%+3.0 pp · Ø 4.0% better than 99%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 11x 4K, 0 aces in 33 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.4 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 9.4+5.3 · Ø 4.1 better than 99%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +8.7, Win rate +21 pp, ELO +303
= Stayed the same
Headshots at 54%
▼ Got worse
Nothing clear

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Last 3 months: 0.91 (at the start 0.83). Well above the average (0.73).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
20 matches · 35% win rate
In match 1 of the day −30 ELO
28 matches · 39% win rate
Between 12:00 and 18:00 −2 ELO, win rate 49%

3D0c loses the most ELO on Mirage: −30 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 2.51 · Cache

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 4%
0.79 better than 72%
86.4 better than 77%
1.10 better than 71%
58% of 106 duels better than 84%
41% of 17 situations better than 58%
Cache14
79% -
0.91 -
94.1 -
1.34-
67% of 48 duels -
17% of 12 situations -
Inferno14
71% -
0.90 -
105.2 -
1.26-
65% of 62 duels -
33% of 6 situations -
Nuke13
46% -
0.80 -
88.7 -
1.10-
48% of 64 duels -
38% of 8 situations -
Anubis12
58% -
0.89 -
93.3 -
1.31-
54% of 41 duels -
25% of 8 situations -
Ancient11
55% -
0.94 -
104.4 -
1.30-
54% of 46 duels -
50% of 8 situations -
Dust 25
20% -
0.78 -
87.3 -
1.11-
62% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 3D0c plays

Across 89 matches 3D0c averages K/R 0.86, ADR 94.0 and a rating of 1.21. Biggest strength: Opening duels won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.9 kills per match with 54% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 55 of 89 matches the rating was 1.10 or higher (62%), in 16 it was below 0.90. In 33 matches with detailed stats: 11 4Ks and 0 aces. 3D0c loses the most ELO on Mirage (−30 ELO, win rate 35%). Improved over the last three months: K/R +0.08, Rating +0.15, ADR +8.7, Win rate +21 pp, ELO +303. Unchanged in recent months: Headshots at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.