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37and7

St. Helena
On FACEIT since 2021 458 matches tracked 88 matches in 30 days
ELO ▲ 232
3,032
30-day peak: 3,081
Rank EU ▲ 492 places
#8,463
St. Helena #11 in St. Helena
30 days · prev. #8,955 · best #5,679
Last updated:

How does 37and7 play?

Rating 0.92 (from 427 matches) K/R 0.66 ADR 74.1 from 458 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 427 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 48%−4 pp · Ø 52% better than 16%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 71%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.06).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 8%−4 pp · Ø 12% better than 46%
K/D 0.92−0.14 · Ø 1.06 better than 6%
Pistol kills per match 2.1
Knife kills 3 in 458 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 11.9%−1.8 pp · Ø 13.7% better than 10%
3K rounds 2.9%−1.4 pp · Ø 4.3% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 46x 4K, 5 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 96%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +376
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 73.3, Headshots at 52%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.54
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.70. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 458 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −59 ELO
183 matches · 51% win rate
In match 2 of the day −25 ELO
85 matches · 48% win rate
Between 0:00 and 6:00 −2 ELO, win rate 36%
On Sundays −49 ELO, win rate 40%

37and7 loses the most ELO on Dust 2: −59 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Cache
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2
  4. Highest rating in a match: 1.90 · Dust 2

Maps in detail

from the last 458 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2183
51% better than 35%
0.66 better than 11%
74.3 better than 15%
0.96 better than 17%
49% of 592 duels better than 31%
41% of 100 situations better than 55%
Cache60
67% better than 75%
0.65 better than 6%
74.8 better than 12%
0.92 better than 5%
50% of 214 duels better than 27%
45% of 29 situations better than 65%
Nuke54
50% better than 28%
0.66 better than 10%
73.4 better than 14%
0.92 better than 9%
50% of 146 duels better than 35%
45% of 29 situations better than 66%
Inferno53
55% better than 29%
0.67 better than 9%
76.3 better than 12%
0.92 better than 4%
50% of 161 duels better than 21%
45% of 22 situations better than 62%
Ancient45
47% better than 24%
0.69 better than 19%
77.5 better than 25%
0.90 better than 7%
50% of 117 duels better than 35%
33% of 21 situations better than 37%
Anubis45
58% better than 60%
0.62 better than 4%
70.6 better than 5%
0.87 better than 4%
44% of 163 duels better than 11%
43% of 21 situations better than 62%
Mirage12
42% -
0.53 -
60.8 -
0.76-
43% of 35 duels -
40% of 5 situations -
Overpass4
75% -
0.79 -
91.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 37and7 plays

Across 458 matches 37and7 averages K/R 0.66 and ADR 74.1; the rating across the 427 rated matches is 0.92. Most room to improve: Rating at 0.92, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 14.4 kills per match with 52% headshots. The strongest map is Cache with a 67% win rate in 60 matches. In 123 of 427 matches the rating was 1.10 or higher (29%), in 214 it was below 0.90. In 386 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 0.95. 37and7 loses the most ELO on Dust 2 (−59 ELO, win rate 51%). Things go best on Cache (+95 ELO, win rate 67%). Improved over the last three months: ELO +376. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 73.3, Headshots at 52%, Win rate at 54%. Last 30 days: 88 matches, win rate 55%, net ELO +105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.