357fk

AR
260 matches tracked 70 matches in 30 days
ELO ▲ 12
2,265
30-day peak: 2,387
Rank SA ▲ 133 places
#2,807 #616 in AR
30 days · before #2,940 · best #2,750
Last updated:

How does 357fk play?

Rating 0.98 (from 95 matches) K/R 0.76 ADR 84.2 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 95 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 1.02−0.01 better than 44%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 35x 4K, 1 ace in 181 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 74%+3.0 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, ELO +145
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.06, ADR −7.5

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.74 (at the start 0.80).

Patterns

From the last 260 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −52 ELO
34 matches · 35% wins
In match 3 of the day +18 ELO
44 matches · 45% wins

357fk loses the most ELO on Anubis: −52 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
54% better than 58%
0.78 better than 67%
86.5 better than 77%
1.00 better than 38%
52% of 561 duels level
53% of 36 situations better than 88%
Dust 254
50% better than 41%
0.71 better than 35%
80.8 better than 50%
0.93 better than 16%
48% of 255 duels better than 31%
39% of 23 situations better than 53%
Anubis34
35% better than 6%
0.79 better than 73%
85.7 better than 74%
0.86–
55% of 179 duels better than 70%
36% of 11 situations better than 46%
Ancient26
58% better than 69%
0.80 better than 75%
88.4 better than 82%
1.14–
54% of 150 duels better than 66%
6% of 16 situations better than 3%
Nuke17
59% better than 58%
0.72 better than 28%
79.0 better than 33%
1.14–
54% of 65 duels level
43% of 7 situations better than 57%
Inferno13
54% –
0.76 –
85.1 –
0.86–
44% of 73 duels –
43% of 7 situations –
Cache9
22% –
0.60 –
67.1 –
0.87–
49% of 49 duels –
43% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How 357fk plays

Across 260 matches 357fk averages K/R 0.76 and ADR 84.2; the rating across the 95 rated matches is 0.98. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 16.9 kills per match, 54% of them headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 32 of 95 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 181 matches with detailed stats: 35 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. 357fk loses the most ELO on Anubis (−52 ELO, win rate 35%). Things go best on Mirage (+66 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp, ELO +145. Got weaker: K/R −0.06, ADR −7.5. Unchanged in recent months: Win rate at 50%. Last 30 days: 70 matches, win rate 47%, ELO balance +99.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.