324B21

Turkey
On FACEIT since 2023 167 matches tracked 36 matches in 30 days
Last updated:

How does 324B21 play?

Rating 0.88 (from 147 matches) K/R 0.63 ADR 75.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 147 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−3 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.87−0.13 · Ø 1.00 better than 7%
Pistol kills per match 1.9
Knife kills 1 in 167 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 16%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 12x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 16%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.12, ADR +6.4, ELO +61
= Stayed the same
Headshots at 46%
▼ Got worse
Win rate −4 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.60). Slightly below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −127 ELO
27 matches · 52% win rate
On Tuesdays +45 ELO, win rate 42%

324B21 loses the most ELO on Anubis: −127 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
65% better than 90%
0.68 better than 27%
81.1 better than 56%
0.96 better than 33%
50% of 165 duels right on the average
23% of 22 situations better than 14%
Inferno32
44% better than 29%
0.61 better than 11%
74.3 better than 29%
0.81 better than 4%
51% of 83 duels right on the average
33% of 18 situations better than 39%
Mirage29
52% better than 54%
0.61 better than 6%
74.8 better than 22%
0.86 better than 6%
46% of 90 duels better than 23%
29% of 14 situations better than 25%
Anubis27
52% better than 53%
0.59 better than 2%
71.9 better than 9%
0.80 better than 1%
40% of 58 duels better than 5%
54% of 13 situations better than 85%
Ancient24
58% better than 73%
0.67 better than 19%
76.1 better than 25%
0.98 better than 38%
42% of 76 duels better than 9%
22% of 9 situations better than 14%
Cache5
20% -
0.60 -
67.2 -
0.83-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 324B21 plays

Across 167 matches 324B21 averages K/R 0.63 and ADR 75.6; the rating across the 147 rated matches is 0.88. Biggest strength: Utility damage per round at 7.0, better than 94% of level 8 players. Most room to improve: Rating at 0.88, better than only 5% of level 8 players. Averages 14.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 65% win rate in 46 matches. In 35 of 147 matches the rating was 1.10 or higher (24%), in 84 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.00. 324B21 loses the most ELO on Anubis (−127 ELO, win rate 52%). Things go best on Ancient (+118 ELO, win rate 58%). Improved over the last three months: K/R +0.07, Rating +0.12, ADR +6.4, ELO +61. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 36 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.