323982350987

Sierra Leone
On FACEIT since 2014 69 matches tracked 22 matches in 30 days
ELO ▼ 2
2,046
30-day peak: 2,139
Rank EU
#225,650
Sierra Leone #81 in Sierra Leone
Last updated:

How does 323982350987 play?

Rating 1.08 K/R 0.75 ADR 78.1 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 1.13+0.10 · Ø 1.03 better than 81%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.11
= Stayed the same
ADR at 80.4
▼ Got worse
Headshots −10 pp, Win rate −9 pp, ELO −89

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 33 · Nuke
  3. Highest rating in a match: 2.12 · Inferno

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
42% better than 18%
0.75 better than 56%
80.4 better than 49%
1.03 better than 52%
64% of 55 duels better than 97%
27% of 15 situations better than 20%
Ancient13
46% -
0.69 -
68.2 -
1.03-
51% of 41 duels -
75% of 8 situations -
Anubis13
46% -
0.70 -
72.3 -
1.02-
58% of 31 duels -
30% of 10 situations -
Inferno12
67% -
0.83 -
89.1 -
1.18-
61% of 44 duels -
33% of 9 situations -
Nuke9
67% -
0.83 -
82.3 -
1.19-
56% of 27 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 323982350987 plays

Across 69 matches 323982350987 averages K/R 0.75, ADR 78.1 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 34% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 31 of 69 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Things go best in match 1 of the day (−23 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −23 ELO. Improved over the last three months: K/R +0.04, Rating +0.11. Got weaker: Headshots −10 pp, Win rate −9 pp, ELO −89. Unchanged in recent months: ADR at 80.4. Last 30 days: 22 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.