322angel

United Kingdom
On FACEIT since 2022 113 matches tracked 53 matches in 30 days
Last updated:

How does 322angel play?

Rating 1.00 (from 92 matches) K/R 0.72 ADR 77.8 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 20%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.00−0.01 · Ø 1.01 better than 45%
Pistol kills per match 2.9
Knife kills 4 in 113 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.2%).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 63%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 42%
4Ks and aces 12x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 3%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +200
= Stayed the same
K/R at 0.71, ADR at 78.5, Headshots at 43%, Win rate at 45%
▼ Got worse
Rating −0.07

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
28 matches · 39% win rate
Between 0:00 and 6:00 +28 ELO, win rate 40%

322angel loses the most ELO in match 2 of the day: ±0 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Reached level 10 · Mirage
  4. Most kills in a match: 34 · Dust 2
  5. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
44% better than 28%
0.73 right on the average
79.7 better than 47%
0.99 better than 41%
52% of 127 duels better than 60%
35% of 20 situations better than 41%
Dust 226
50% right on the average
0.69 better than 28%
77.4 better than 33%
0.98 better than 35%
51% of 102 duels right on the average
32% of 19 situations better than 34%
Anubis23
52% right on the average
0.74 right on the average
78.2 better than 38%
1.09 better than 72%
59% of 102 duels better than 89%
53% of 17 situations better than 85%
Ancient18
33% better than 6%
0.74 better than 53%
80.2 better than 50%
0.99-
67% of 60 duels better than 99%
27% of 11 situations better than 27%
Nuke9
33% -
0.68 -
67.6 -
0.91-
45% of 22 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 322angel plays

Across 113 matches 322angel averages K/R 0.72 and ADR 77.8; the rating across the 92 rated matches is 1.00. Biggest strength: Opening duels won at 55%, better than 83% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 20% of level 9 players. Averages 16.1 kills per match with 43% headshots. The strongest map is Anubis with a 52% win rate in 23 matches. In 35 of 92 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. 322angel loses the most ELO in match 2 of the day (±0 ELO, win rate 39%). Things go best on Dust 2 (+32 ELO, win rate 50%). Match no. 1 of the day goes best: 51% win rate, +11 ELO. Improved over the last three months: ELO +200. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.71, ADR at 78.5, Headshots at 43%, Win rate at 45%. Last 30 days: 53 matches, win rate 43%, net ELO +330.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.