313naga-

Lebanon
On FACEIT since 2021 247 matches tracked 61 matches in 30 days
ELO ▲ 98
2,499
30-day peak: 2,499
Rank SA ▲ 895 places
#1,221
Lebanon #1 in Lebanon
30 days · prev. #2,116 · best #1,221
Last updated:

How does 313naga- play?

Rating 1.02 (from 217 matches) K/R 0.69 ADR 74.8 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 217 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.8
Knife kills 3 in 247 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 41%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 35%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 25x 4K, 2 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.07, ADR +7.4, Win rate +4 pp, ELO +297
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.72 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
130 matches · 55% win rate
In match 1 of the day −5 ELO
88 matches · 47% win rate
On Wednesdays −9 ELO, win rate 38%

313naga- loses the most ELO on Mirage: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 2.11 · Nuke
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
55% better than 61%
0.69 better than 24%
74.7 better than 18%
1.02 better than 45%
55% of 375 duels better than 70%
48% of 87 situations better than 78%
Anubis32
56% better than 64%
0.68 better than 19%
77.2 better than 28%
0.99 better than 33%
47% of 87 duels better than 25%
38% of 26 situations right on the average
Dust 221
52% right on the average
0.65 better than 10%
71.5 better than 8%
1.02 better than 45%
57% of 65 duels better than 79%
42% of 12 situations better than 61%
Ancient19
63% better than 82%
0.66 better than 11%
73.4 better than 11%
0.93 better than 15%
37% of 79 duels better than 1%
43% of 7 situations better than 63%
Nuke17
47% better than 24%
0.66 better than 15%
67.6 better than 4%
1.00-
50% of 42 duels better than 38%
27% of 11 situations better than 21%
Cache16
50% -
0.81 -
82.8 -
1.14-
49% of 81 duels -
38% of 8 situations -
Inferno8
50% -
0.76 -
82.2 -
1.17-
51% of 37 duels -
20% of 5 situations -
Vertigo3
33% -
0.51 -
67.3 -
0.67-
25% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 313naga- plays

Across 247 matches 313naga- averages K/R 0.69 and ADR 74.8; the rating across the 217 rated matches is 1.02. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 74.8, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 81 of 217 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 174 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. 313naga- loses the most ELO on Mirage (−27 ELO, win rate 55%). Things go best from match 5 of the day (+50 ELO, win rate 68%). Match no. 4 of the day goes best: 74% win rate, −50 ELO. Improved over the last three months: K/R +0.08, Rating +0.07, ADR +7.4, Win rate +4 pp, ELO +297. Unchanged in recent months: Headshots at 56%. Last 30 days: 61 matches, win rate 57%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.