300181

China
On FACEIT since 2024 104 matches tracked 59 matches in 30 days
ELO ▼ 28
2,008
30-day peak: 2,053
Rank EU
#255,031
China #3,231 in China
Last updated:

How does 300181 play?

Rating 1.06 (from 63 matches) K/R 0.74 ADR 82.8 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 13x 4K, 1 ace in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 73%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Headshots +5 pp, ELO +256
= Stayed the same
ADR at 83.4
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −123 ELO
35 matches · 57% win rate
Between 18:00 and 24:00 −132 ELO, win rate 39%

300181 loses the most ELO on Mirage: −123 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 40 · Vertigo
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.18 · Anubis
  5. Reached level 10 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
57% better than 70%
0.75 better than 56%
85.6 better than 74%
1.13 better than 80%
53% of 89 duels better than 61%
22% of 9 situations better than 12%
Dust 228
61% better than 83%
0.70 better than 31%
77.4 better than 32%
0.98 better than 32%
53% of 107 duels better than 61%
17% of 6 situations better than 7%
Ancient18
39% better than 15%
0.75 better than 55%
83.2 better than 64%
1.01-
58% of 53 duels better than 85%
40% of 5 situations better than 58%
Anubis9
67% -
0.85 -
93.8 -
1.34-
50% of 18 duels -
50% of 6 situations -
Inferno4
25% -
0.68 -
76.0 -
0.85-
60% of 10 duels -
-
Nuke4
0% -
0.74 -
76.8 -
1.01-
40% of 10 duels -
33% of 3 situations -
Cache3
0% -
0.59 -
63.5 -
0.77-
38% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 300181 plays

Across 104 matches 300181 averages K/R 0.74 and ADR 82.8; the rating across the 63 rated matches is 1.06. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Dust 2 with a 61% win rate in 28 matches. In 29 of 63 matches the rating was 1.10 or higher (46%), in 25 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: November 2026 at 1.12. 300181 loses the most ELO on Mirage (−123 ELO, win rate 57%). Things go best on Dust 2 (+18 ELO, win rate 61%). Match no. 1 of the day goes best: 57% win rate, −102 ELO. Improved over the last three months: K/R +0.06, Headshots +5 pp, ELO +256. Got weaker: Win rate −5 pp. Unchanged in recent months: ADR at 83.4. Last 30 days: 59 matches, win rate 53%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.