2sayonfire

Georgia
On FACEIT since 2024 81 matches tracked 59 matches in 30 days
Last updated:

How does 2sayonfire play?

Rating 1.20 K/R 0.84 ADR 88.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 81 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 23%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 1.23+0.20 · Ø 1.03 better than 94%
Pistol kills per match 3.9
Knife kills 3 in 81 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 27x 4K, 3 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 79%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 2sayonfire is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
39 matches · 51% win rate
Between 18:00 and 24:00 +30 ELO, win rate 45%

2sayonfire loses the most ELO from match 5 of the day: ±0 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 36%
0.81 better than 80%
84.9 better than 71%
1.14 better than 82%
50% of 135 duels better than 44%
26% of 27 situations better than 17%
Dust 220
65% better than 91%
0.95 better than 98%
97.4 better than 96%
1.40 better than 99%
55% of 93 duels better than 72%
38% of 21 situations right on the average
Anubis14
64% -
0.86 -
92.0 -
1.22-
64% of 53 duels -
40% of 10 situations -
Ancient10
50% -
0.71 -
78.2 -
0.97-
54% of 41 duels -
18% of 11 situations -
Inferno4
100% -
0.85 -
88.6 -
1.29-
64% of 11 duels -
50% of 6 situations -
Nuke3
67% -
0.81 -
93.1 -
1.11-
36% of 11 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2sayonfire plays

Across 81 matches 2sayonfire averages K/R 0.84, ADR 88.8 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 44% headshots. The strongest map is Dust 2 with a 65% win rate in 20 matches. In 49 of 81 matches the rating was 1.10 or higher (60%), in 16 it was below 0.90. In 81 matches with detailed stats: 27 4Ks and 3 aces. 2sayonfire loses the most ELO from match 5 of the day (±0 ELO, win rate 51%). Things go best on Dust 2 (+59 ELO, win rate 65%). Last 30 days: 59 matches, win rate 58%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.