2keloslave

Romania
293 matches tracked
ELO ▼ 10
2,933
30-day peak: 2,960
Rank EU ▼ 1,771 places
#11,174
Romania #152 in Romania
30 days · prev. #9,403 · best #9,403
Last updated:

How does 2keloslave play?

Rating 1.06 K/R 0.77 ADR 81.7 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,750-2,999 ELO

Compared with 11,820 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 61%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 3%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.06+0.01 · Ø 1.05 better than 48%
Pistol kills per match 3.1
Knife kills 8 in 293 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so just above the average (4.3%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 59%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 2 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 81.8
▼ Got worse
Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −184 ELO
48 matches · 44% win rate
On Anubis −139 ELO
40 matches · 48% win rate
On Saturdays −121 ELO, win rate 42%

2keloslave loses the most ELO in match 2 of the day: −184 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.43 · Cache
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% right on the average
0.78 better than 62%
83.0 better than 56%
1.08 better than 59%
55% of 499 duels better than 68%
44% of 52 situations better than 68%
Dust 269
51% better than 40%
0.73 better than 39%
78.8 better than 34%
1.03 better than 39%
53% of 365 duels better than 55%
38% of 29 situations right on the average
Ancient43
56% better than 58%
0.77 better than 57%
82.1 better than 48%
1.08 better than 59%
50% of 215 duels better than 36%
52% of 25 situations better than 82%
Anubis40
48% better than 32%
0.80 better than 73%
85.0 better than 67%
1.09 better than 62%
51% of 207 duels better than 42%
28% of 25 situations better than 23%
Cache21
43% better than 12%
0.79 better than 53%
81.2 better than 36%
1.10 right on the average
59% of 114 duels better than 76%
31% of 16 situations better than 27%
Nuke11
36% -
0.68 -
75.5 -
0.91-
50% of 66 duels -
60% of 5 situations -
Inferno9
56% -
0.73 -
79.1 -
1.03-
50% of 56 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 2keloslave plays

Across 293 matches 2keloslave averages K/R 0.77, ADR 81.7 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 47% headshots. The strongest map is Ancient with a 56% win rate in 43 matches. In 130 of 293 matches the rating was 1.10 or higher (44%), in 109 it was below 0.90. In 220 matches with detailed stats: 47 4Ks and 2 aces. Best month by rating: July 2026 at 1.09. 2keloslave loses the most ELO in match 2 of the day (−184 ELO, win rate 44%). Things go best on Mirage (+212 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, +90 ELO. Improved over the last three months: ELO +66. Got weaker: Headshots −5 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 81.8. Last 30 days: 9 matches, win rate 33%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.