2dizzy

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On FACEIT since 2017 335 matches tracked 180 matches in 30 days
ELO ▲ 83
2,855
30-day peak: 3,076
Rank EU ▼ 6,534 places
#15,907
Qatar #26 in Qatar
30 days · prev. #9,373 · best #6,388
Last updated:

How does 2dizzy play?

Rating 0.96 K/R 0.69 ADR 77.2 from 335 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 335 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (325 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 15%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 3.1
Knife kills 7 in 335 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).

2K rounds 11.8%−1.8 pp · Ø 13.6% better than 9%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 48x 4K, 4 aces in 325 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 50%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 33%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether 2dizzy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 325 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.70.

Patterns

From the last 335 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
57 matches · 44% win rate
On Cache −25 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −147 ELO, win rate 35%
On Mondays −151 ELO, win rate 43%

2dizzy loses the most ELO on Anubis: −97 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 40 · Cache
  3. Highest rating in a match: 2.38 · Mirage
  4. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 335 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
59% better than 75%
0.71 better than 29%
77.9 better than 31%
0.98 better than 25%
52% of 482 duels right on the average
31% of 32 situations better than 27%
Dust 289
49% better than 31%
0.68 better than 17%
77.0 better than 25%
0.96 better than 18%
49% of 396 duels better than 32%
28% of 60 situations better than 21%
Anubis57
44% better than 18%
0.65 better than 9%
75.7 better than 19%
0.90 better than 7%
49% of 263 duels better than 32%
44% of 25 situations better than 64%
Inferno45
62% better than 61%
0.70 better than 17%
78.8 better than 23%
0.98 better than 13%
58% of 218 duels better than 66%
35% of 17 situations better than 40%
Cache22
55% better than 44%
0.73 better than 28%
80.2 better than 30%
1.02 better than 25%
52% of 110 duels better than 39%
38% of 8 situations better than 45%
Ancient17
59% better than 68%
0.67 better than 12%
74.7 better than 14%
0.94 better than 14%
47% of 78 duels better than 22%
17% of 12 situations better than 7%
Nuke7
43% -
0.65 -
66.7 -
0.90-
43% of 30 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2dizzy plays

Across 335 matches 2dizzy averages K/R 0.69, ADR 77.2 and a rating of 0.96. Most room to improve: Rating at 0.96, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 45 matches. In 110 of 335 matches the rating was 1.10 or higher (33%), in 147 it was below 0.90. In 325 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. 2dizzy loses the most ELO on Anubis (−97 ELO, win rate 44%). Things go best on Inferno (+120 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, −12 ELO. Last 30 days: 180 matches, win rate 52%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.