2adapted

Åland Islands
On FACEIT since 2026 298 matches tracked 172 matches in 30 days
ELO ▼ 6
2,643
30-day peak: 2,826
Rank EU
#33,241
Åland Islands #16 in Åland Islands
Last updated:

How does 2adapted play?

Rating 1.14 K/R 0.82 ADR 86.9 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 298 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,562 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.15+0.11 · Ø 1.04 better than 78%
Pistol kills per match 3.0
Zeus kills3 in 298 matches
Knife kills 10 in 298 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 72%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 67x 4K, 11 aces in 298 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 79%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether 2adapted is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 298 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOctNov

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
51 matches · 51% win rate
On Nuke −40 ELO
22 matches · 32% win rate
On Saturdays −43 ELO, win rate 41%

2adapted loses the most ELO on Anubis: −97 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 51 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
47% better than 28%
0.82 better than 79%
87.2 better than 76%
1.15 better than 80%
58% of 413 duels better than 83%
41% of 71 situations better than 60%
Dust 252
48% better than 33%
0.84 better than 86%
86.3 better than 74%
1.16 better than 82%
59% of 197 duels better than 84%
38% of 37 situations right on the average
Anubis51
51% better than 39%
0.78 better than 67%
85.4 better than 71%
1.09 better than 65%
51% of 245 duels better than 43%
28% of 39 situations better than 26%
Ancient39
56% better than 62%
0.82 better than 79%
89.1 better than 80%
1.13 better than 76%
62% of 165 duels better than 92%
34% of 29 situations better than 41%
Nuke22
32% better than 3%
0.82 better than 78%
85.9 better than 70%
1.12 better than 72%
51% of 83 duels better than 46%
23% of 22 situations better than 18%
Inferno19
53% better than 40%
0.93 better than 95%
98.2 better than 94%
1.30 better than 92%
65% of 102 duels better than 97%
27% of 11 situations better than 21%
Cache14
57% -
0.77 -
82.2 -
1.07-
53% of 66 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2adapted plays

Across 298 matches 2adapted averages K/R 0.82, ADR 86.9 and a rating of 1.14. Biggest strength: 3K rounds at 5.2%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 51% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 161 of 298 matches the rating was 1.10 or higher (54%), in 70 it was below 0.90. In 298 matches with detailed stats: 67 4Ks and 11 aces. 2adapted loses the most ELO on Anubis (−97 ELO, win rate 51%). Things go best on Dust 2 (+36 ELO, win rate 48%). Last 30 days: 172 matches, win rate 49%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.