2Panic

Canada
On FACEIT since 2014 290 matches tracked 39 matches in 30 days
ELO ▲ 63
2,924
30-day peak: 2,967
Rank NA ▲ 15 places
#391
Canada #73 in Canada
30 days · prev. #406 · best #319
Last updated:

How does 2Panic play?

Rating 1.11 (from 275 matches) K/R 0.80 ADR 84.2 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 272 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 84%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.11+0.06 · Ø 1.05 better than 64%
Pistol kills per match 3.0 from the last 289
Knife kills 4 in 289 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 51x 4K, 3 aces in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.53+0.22 · Ø 0.31 better than 94%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +78
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 83.8, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −191 ELO
70 matches · 49% win rate
On Dust 2 −79 ELO
59 matches · 53% win rate
On Tuesdays −132 ELO, win rate 43%

2Panic loses the most ELO in match 2 of the day: −191 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 3.10 · Mirage
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
48% better than 27%
0.77 better than 58%
83.5 better than 59%
1.07 better than 56%
50% of 356 duels better than 38%
47% of 43 situations better than 75%
Dust 259
53% better than 47%
0.82 better than 78%
85.3 better than 68%
1.13 better than 71%
52% of 233 duels right on the average
52% of 44 situations better than 84%
Cache33
52% better than 34%
0.82 better than 66%
88.1 better than 66%
1.18 better than 71%
58% of 142 duels better than 71%
27% of 15 situations better than 18%
Inferno29
59% right on the average
0.79 better than 53%
86.0 better than 56%
1.14 better than 56%
51% of 125 duels better than 27%
25% of 12 situations better than 19%
Ancient28
61% better than 75%
0.80 better than 70%
83.4 better than 55%
1.08 better than 59%
53% of 115 duels better than 55%
45% of 11 situations better than 69%
Anubis28
57% better than 60%
0.76 better than 54%
79.1 better than 36%
1.09 better than 61%
48% of 116 duels better than 27%
43% of 14 situations better than 61%
Nuke23
65% better than 75%
0.85 better than 80%
86.5 better than 66%
1.19 better than 78%
57% of 89 duels better than 69%
56% of 9 situations better than 86%

Compared with players on the same level who have at least 15 matches on the map.

How 2Panic plays

Across 290 matches 2Panic averages K/R 0.80 and ADR 84.2; the rating across the 275 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 135 of 272 matches the rating was 1.10 or higher (50%), in 75 it was below 0.90. In 211 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. 2Panic loses the most ELO in match 2 of the day (−191 ELO, win rate 49%). Things go best on Inferno (+107 ELO, win rate 59%). From match no. 5 of the day on, things go best: 62% win rate, +31 ELO. Improved over the last three months: ELO +78. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 83.8, Win rate at 55%. Last 30 days: 39 matches, win rate 54%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.