2Jz-----

China
On FACEIT since 2024 164 matches tracked 62 matches in 30 days
ELO ▼ 28
2,144
30-day peak: 2,172
Rank EU
#169,667
China #2,446 in China
Last updated:

How does 2Jz----- play?

Rating 1.04 K/R 0.76 ADR 82.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 29x 4K, 2 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +3 pp, ELO +209, First kills +1 pp
= Stayed the same
K/R at 0.77, ADR at 83.2
▼ Got worse
Win rate −3 pp, Clutch 1v1 −10 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
37 matches · 57% win rate
From match 5 of the day −48 ELO
51 matches · 39% win rate
Between 12:00 and 18:00 +51 ELO, win rate 39%
On Sundays −27 ELO, win rate 39%

2Jz----- loses the most ELO on Mirage: −49 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.35 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Reached level 10 · Ancient
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 51%
0.74 right on the average
80.3 better than 47%
1.02 better than 45%
47% of 163 duels better than 28%
44% of 16 situations better than 68%
Mirage37
57% better than 70%
0.81 better than 80%
89.2 better than 85%
1.10 better than 73%
50% of 152 duels better than 44%
37% of 19 situations better than 46%
Anubis36
42% better than 20%
0.74 right on the average
81.5 better than 53%
1.02 better than 48%
53% of 112 duels better than 61%
28% of 29 situations better than 22%
Ancient23
39% better than 15%
0.78 better than 70%
84.0 better than 67%
1.06 better than 63%
61% of 89 duels better than 93%
19% of 16 situations better than 11%
Nuke12
50% -
0.78 -
80.7 -
1.09-
46% of 48 duels -
54% of 13 situations -
Cache9
44% -
0.67 -
71.9 -
0.92-
50% of 24 duels -
29% of 7 situations -
Inferno8
38% -
0.74 -
79.4 -
1.02-
48% of 42 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2Jz----- plays

Across 164 matches 2Jz----- averages K/R 0.76, ADR 82.6 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 37 matches. In 60 of 164 matches the rating was 1.10 or higher (37%), in 56 it was below 0.90. In 164 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. 2Jz----- loses the most ELO on Mirage (−49 ELO, win rate 57%). Things go best in match 1 of the day (+80 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, +1 ELO. Improved over the last three months: Rating +0.07, Headshots +3 pp, ELO +209, First kills +1 pp. Got weaker: Win rate −3 pp, Clutch 1v1 −10 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.2. Last 30 days: 62 matches, win rate 48%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.