2898149

Bhutan
On FACEIT since 2023 106 matches tracked 40 matches in 30 days
Last updated:

How does 2898149 play?

Rating 1.08 K/R 0.78 ADR 85.8 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.08+0.07 · Ø 1.01 better than 76%
Pistol kills per match 2.8
Knife kills 1 in 106 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 84%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 88%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 16x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.15, ADR +10.1, Win rate +9 pp, ELO +389
= Stayed the same
Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
23 matches · 35% win rate
In match 1 of the day +31 ELO
32 matches · 34% win rate
Between 18:00 and 24:00 −28 ELO, win rate 41%
On Saturdays −79 ELO, win rate 35%

2898149 loses the most ELO on Mirage: −24 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.27 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
35% better than 4%
0.68 better than 26%
76.5 better than 32%
0.96 better than 32%
53% of 119 duels better than 64%
50% of 12 situations better than 81%
Anubis17
53% better than 59%
0.74 better than 56%
80.6 better than 54%
1.01 better than 47%
55% of 71 duels better than 72%
33% of 3 situations better than 41%
Dust 216
44% better than 26%
0.79 better than 79%
87.2 better than 83%
1.06 better than 66%
48% of 77 duels better than 35%
20% of 10 situations better than 9%
Nuke16
63% better than 77%
0.91 better than 94%
98.3 better than 97%
1.27 better than 94%
62% of 94 duels better than 92%
25% of 12 situations better than 19%
Ancient14
43% -
0.78 -
84.1 -
1.07-
48% of 84 duels -
40% of 5 situations -
Cache11
55% -
0.83 -
87.8 -
1.19-
62% of 47 duels -
40% of 10 situations -
Inferno8
50% -
0.81 -
92.6 -
1.13-
50% of 42 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2898149 plays

Across 106 matches 2898149 averages K/R 0.78, ADR 85.8 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 96% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 17.1 kills per match with 39% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 42 of 106 matches the rating was 1.10 or higher (40%), in 38 it was below 0.90. In 62 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.14. 2898149 loses the most ELO on Mirage (−24 ELO, win rate 35%). Things go best in match 2 of the day (+52 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +52 ELO. Improved over the last three months: K/R +0.10, Rating +0.15, ADR +10.1, Win rate +9 pp, ELO +389. Unchanged in recent months: Headshots at 40%. Last 30 days: 40 matches, win rate 50%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.