28-

Portugal
On FACEIT since 2025 290 matches tracked 176 matches in 30 days
ELO ▼ 49
3,037
30-day peak: 3,147
Rank EU ▲ 1,236 places
#7,587
Portugal #97 in Portugal
30 days · prev. #8,823 · best #5,658
Last updated:

How does 28- play?

Rating 1.11 (from 288 matches) K/R 0.80 ADR 88.3 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 290 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 25%+13 pp · Ø 12% better than 88%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.8
Knife kills 2 in 290 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 49%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 71x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 29%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 23%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +192
= Stayed the same
Headshots at 49%, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.94. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −71 ELO
43 matches · 47% win rate
On Ancient −1 ELO
38 matches · 50% win rate
Between 18:00 and 24:00 +179 ELO, win rate 43%
On Fridays −12 ELO, win rate 37%

28- loses the most ELO on Anubis: −71 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.47 · Dust 2
  4. Longest win streak: 11 wins in a row · Inferno

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
50% better than 29%
0.79 better than 64%
87.2 better than 74%
1.09 better than 59%
57% of 622 duels better than 76%
37% of 57 situations better than 45%
Dust 282
57% better than 58%
0.80 better than 69%
89.6 better than 81%
1.15 better than 73%
58% of 443 duels better than 77%
33% of 43 situations better than 34%
Anubis43
47% better than 23%
0.79 better than 67%
87.2 better than 77%
1.10 better than 62%
52% of 247 duels right on the average
45% of 20 situations better than 68%
Ancient38
50% better than 32%
0.75 better than 46%
85.2 better than 65%
1.04 better than 43%
51% of 213 duels better than 41%
29% of 24 situations better than 25%
Inferno10
50% -
0.93 -
94.9 -
1.30-
45% of 60 duels -
40% of 5 situations -
Cache7
29% -
0.90 -
99.3 -
1.25-
55% of 42 duels -
50% of 4 situations -
Nuke4
25% -
0.82 -
83.1 -
1.19-
45% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 28- plays

Across 290 matches 28- averages K/R 0.80 and ADR 88.3; the rating across the 288 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 82 matches. In 137 of 290 matches the rating was 1.10 or higher (47%), in 96 it was below 0.90. In 255 matches with detailed stats: 71 4Ks and 4 aces. Best month by rating: September 2026 at 1.39. 28- loses the most ELO on Anubis (−71 ELO, win rate 47%). Things go best in match 4 of the day (+181 ELO, win rate 81%). Match no. 4 of the day goes best: 81% win rate, +181 ELO. Improved over the last three months: ELO +192. Got weaker: K/R −0.05, Rating −0.07, ADR −4.0. Unchanged in recent months: Headshots at 49%, Win rate at 51%. Last 30 days: 176 matches, win rate 48%, net ELO +61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.