261_

Poland
183 matches tracked 58 matches in 30 days
ELO ▼ 69
3,039
30-day peak: 3,226
Rank EU ▼ 522 places
#7,548 #327 in PL
30 days · prev. #7,026 · best #7,026
Last updated:

How does 261_ play?

Rating 1.02 K/R 0.73 ADR 77.1 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

261_ gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

261_ wins 15 of 100 1v2s. 6 percentage points below the level 10 average (21%).

Clutch 1v1 won 40%0 pp on par
Clutch 1v2 won 15%−6 pp better than 13%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by 261_ are headshots. 3 percentage points above the level 10 average (51%).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 12%+1 pp better than 62%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.9
Knife kills 1 in 183 matches

Impact

Average
Damage and big rounds

261_ gets exactly 3 kills in 3.8 of 100 rounds. 0.3 percentage points below the level 10 average (4.1%).

2K rounds 13.2%−0.2 pp better than 41%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 31x 4K, 2 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 0.18 enemies flashed per round (18 per 100 rounds). 0.12 below the level 10 average (0.30).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 3.0−1.1 better than 19%
Enemies flashed per round 0.18−0.12 better than 18%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
Whether 261_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −135 ELO
69 matches · 49% win rate
In match 1 of the day −129 ELO
45 matches · 42% win rate
On Tuesdays −85 ELO, win rate 38%

261_ loses the most ELO on Mirage: −135 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
49% better than 38%
0.75 better than 53%
78.7 better than 38%
1.04 on par
51% of 249 duels better than 46%
36% of 39 situations better than 43%
Dust 242
57% better than 67%
0.66 better than 14%
72.1 better than 10%
0.94 better than 18%
49% of 142 duels better than 36%
43% of 23 situations better than 66%
Anubis36
53% on par
0.77 better than 63%
79.0 better than 39%
1.09 better than 67%
60% of 136 duels better than 88%
38% of 29 situations better than 48%
Nuke27
37% better than 4%
0.70 better than 30%
77.5 better than 34%
0.96 better than 26%
44% of 118 duels better than 14%
42% of 12 situations better than 59%
Cache6
50% -
0.71 -
71.8 -
1.02-
48% of 27 duels -
100% of 1 situations -
Ancient3
67% -
0.81 -
89.3 -
1.14-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 261_ plays

Across 183 matches 261_ averages K/R 0.73, ADR 77.1 and a rating of 1.02. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 players. Averages 16.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 42 matches. In 71 of 183 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 183 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 1.02. 261_ loses the most ELO on Mirage (−135 ELO, win rate 49%). Things go best in match 3 of the day (+236 ELO, win rate 63%). Match no. 4 of the day goes best: 64% win rate, +98 ELO. Last 30 days: 58 matches, win rate 50%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.