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23k

USA
On FACEIT since 2022 222 matches tracked 49 matches in 30 days
ELO ▲ 235
2,768
30-day peak: 2,779
Rank NA ▲ 582 places
#668
USA #500 in USA
30 days · prev. #1,250 · best #652
Last updated:

How does 23k play?

Rating 0.97 (from 174 matches) K/R 0.68 ADR 76.2 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.99−0.06 · Ø 1.05 better than 23%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 20x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 73%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.3, ELO +218
= Stayed the same
K/R at 0.69, Rating at 0.97, Headshots at 47%
▼ Got worse
Win rate −13 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
22 matches · 55% win rate
On Dust 2 −10 ELO
63 matches · 46% win rate
On Fridays −108 ELO, win rate 38%

23k loses the most ELO on Mirage: −102 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 1.92 · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
46% better than 23%
0.64 better than 6%
72.3 better than 9%
0.91 better than 8%
42% of 189 duels better than 7%
33% of 36 situations better than 35%
Anubis56
63% better than 78%
0.73 better than 39%
80.4 better than 43%
1.04 better than 45%
50% of 221 duels better than 38%
13% of 23 situations better than 4%
Ancient39
59% better than 68%
0.73 better than 36%
83.5 better than 56%
1.05 better than 48%
53% of 146 duels better than 55%
43% of 21 situations better than 62%
Mirage22
55% better than 57%
0.66 better than 11%
69.7 better than 5%
0.95 better than 17%
44% of 72 duels better than 10%
27% of 11 situations better than 17%
Nuke15
73% better than 93%
0.66 better than 10%
71.0 better than 7%
0.94-
45% of 58 duels better than 13%
25% of 8 situations better than 17%
Cache13
46% -
0.67 -
76.3 -
0.94-
50% of 40 duels -
56% of 9 situations -
Inferno10
40% -
0.63 -
71.4 -
0.92-
44% of 34 duels -
0% of 2 situations -
Vertigo3
100% -
0.74 -
78.2 -
1.01-
70% of 10 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 23k plays

Across 222 matches 23k averages K/R 0.68 and ADR 76.2; the rating across the 174 rated matches is 0.97. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 14.7 kills per match with 46% headshots. The strongest map is Nuke with a 73% win rate in 15 matches. In 69 of 202 matches the rating was 1.10 or higher (34%), in 86 it was below 0.90. In 151 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: November 2026 at 1.02. 23k loses the most ELO on Mirage (−102 ELO, win rate 55%). Things go best on Anubis (+105 ELO, win rate 63%). Improved over the last three months: ADR +4.3, ELO +218. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, Headshots at 47%. Last 30 days: 49 matches, win rate 55%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.