23hunna

Ukraine
287 matches tracked 197 matches in 30 days
Last updated:

How does 23hunna play?

Rating 0.97 K/R 0.68 ADR 74.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 287 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.03 · Ø 1.00 better than 24%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 15%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 39x 4K, 2 aces in 287 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 38%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 23hunna is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 287 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
65 matches · 45% win rate
On Mirage −90 ELO
77 matches · 53% win rate
On Thursdays −210 ELO, win rate 37%

23hunna loses the most ELO on Dust 2: −130 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 57%
0.67 better than 18%
73.6 better than 16%
0.95 better than 23%
48% of 269 duels better than 30%
33% of 52 situations better than 36%
Dust 265
45% better than 25%
0.70 better than 28%
77.2 better than 29%
0.99 better than 32%
53% of 263 duels better than 58%
38% of 42 situations right on the average
Anubis61
51% better than 45%
0.71 better than 34%
77.4 better than 30%
1.01 better than 39%
50% of 200 duels better than 39%
33% of 48 situations better than 36%
Ancient51
45% better than 28%
0.64 better than 6%
73.9 better than 12%
0.93 better than 15%
43% of 179 duels better than 9%
31% of 29 situations better than 33%
Cache18
67% -
0.65 -
68.6 -
0.91-
43% of 75 duels -
75% of 8 situations -
Nuke13
62% -
0.69 -
73.5 -
1.02-
44% of 39 duels -
55% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 23hunna plays

Across 287 matches 23hunna averages K/R 0.68, ADR 74.9 and a rating of 0.97. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 86 of 287 matches the rating was 1.10 or higher (30%), in 123 it was below 0.90. In 287 matches with detailed stats: 39 4Ks and 2 aces. 23hunna loses the most ELO on Dust 2 (−130 ELO, win rate 45%). Things go best on Anubis (+90 ELO, win rate 51%). Match no. 2 of the day goes best: 58% win rate, +90 ELO. Last 30 days: 197 matches, win rate 48%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.