23Preguntas

AR
229 matches tracked 23 matches in 30 days
ELO ▲ 9
2,231
30-day peak: 2,262
Rank SA ▼ 204 places
#2,958 #483 in AR
30 days · before #2,754 · best #2,596
Last updated:

How does 23Preguntas play?

Rating 0.90 (from 154 matches) K/R 0.63 ADR 68.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5% on level 10
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 154 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 29% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 42%−9 pp better than 2%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 76%
AWP share of kills 0%−11 pp better than 2%
K/D 0.88−0.16 better than 5%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.8 pp better than 9%
Rounds with 3K 2.9%−1.2 pp better than 7%
MVPs per match 1.8−0.6 better than 4%
4Ks and aces 15x 4K, 1 ace in 157 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.28−0.02 better than 46%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +562
= Stayed the same
K/R at 0.64, ADR at 68.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.64 (at the start 0.61).

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
30 matches · 50% wins
In match 2 of the day +82 ELO
53 matches · 42% wins
Between 0:00 and 6:00 +90 ELO, win rate 50%
On Thursdays +16 ELO, win rate 44%

23Preguntas loses the most ELO on Dust 2: −41 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Vertigo
  2. Most kills in a match: 42 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
55% better than 63%
0.63 better than 7%
68.5 better than 3%
0.89 better than 8%
43% of 324 duels better than 10%
43% of 46 situations better than 64%
Nuke50
66% better than 79%
0.65 better than 12%
69.2 better than 4%
0.95 better than 24%
41% of 172 duels better than 5%
29% of 24 situations better than 24%
Dust 230
50% better than 41%
0.64 better than 8%
70.4 better than 6%
0.93 better than 15%
44% of 93 duels better than 14%
53% of 17 situations better than 87%
Inferno23
35% better than 6%
0.60 better than 2%
65.2 better than 1%
0.88-
44% of 57 duels better than 10%
31% of 13 situations better than 33%
Cache13
31% -
0.51 -
59.5 -
0.68-
33% of 45 duels -
67% of 6 situations -
Vertigo6
83% -
0.79 -
80.8 -
1.15-
61% of 18 duels -
50% of 4 situations -
Anubis3
67% -
0.75 -
67.5 -
-
70% of 10 duels -
33% of 3 situations -
Overpass3
67% -
0.64 -
75.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 23Preguntas plays

Across 229 matches 23Preguntas averages K/R 0.63 and ADR 68.5; the rating across the 154 rated matches is 0.90. Biggest strength: Headshot rate at 55%. That is better than 76% of players on level 10. Most room to improve: Damage per round (ADR) at 68.5. That is better than only 1% of players on level 10. On average 14.0 kills per match, 55% of them headshots. The strongest map is Nuke with a 66% win rate in 50 matches. In 29 of 154 matches the rating was 1.10 or higher (19%), in 85 it was below 0.90. In 157 matches with detailed stats: 15 4Ks and 1 aces. Best month by rating: October 2026 at 0.99. 23Preguntas loses the most ELO on Dust 2 (−41 ELO, win rate 50%). Things go best on Mirage (+241 ELO, win rate 55%). Improved over the last three months: Win rate +4 pp, ELO +562. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.64, ADR at 68.8. Last 30 days: 23 matches, win rate 52%, ELO balance +15.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.