23CRAZY

Netherlands
190 matches tracked 15 matches in 30 days
Last updated:

How does 23CRAZY play?

Rating 0.97 (from 53 matches) K/R 0.66 ADR 73.1 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 53 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 5%−6 pp better than 30%
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.2
Knife kills 4 in 190 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.1%−1.2 pp better than 17%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 17x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.1+1.0 better than 77%
Enemies flashed per round 0.39+0.09 better than 76%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.2, Headshots +3 pp, ELO +105
= Stayed the same
K/R at 0.67
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.65).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
58 matches · 59% wins
From match 5 of the day −30 ELO
39 matches · 36% wins
On Tuesdays −104 ELO, win rate 36%

23CRAZY loses the most ELO on Dust 2: −66 ELO, 59% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 2.29 · Anubis
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
59% better than 73%
0.62 better than 5%
68.4 better than 4%
0.94 better than 18%
46% of 200 duels better than 23%
24% of 34 situations better than 14%
Ancient53
58% better than 69%
0.71 better than 32%
77.0 better than 25%
1.01 better than 40%
51% of 242 duels level
37% of 38 situations level
Anubis42
50% better than 42%
0.73 better than 44%
79.7 better than 43%
1.20-
50% of 159 duels better than 40%
32% of 37 situations better than 35%
Inferno17
24% better than 1%
0.61 better than 4%
71.1 better than 10%
0.84-
43% of 74 duels better than 10%
31% of 16 situations better than 31%
Mirage11
55% -
0.54 -
65.2 -
0.60-
39% of 56 duels -
20% of 5 situations -
Cache5
40% -
0.71 -
62.4 -
0.82-
29% of 14 duels -
40% of 5 situations -
Nuke3
67% -
0.55 -
60.9 -
1.30-
17% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 23CRAZY plays

Across 190 matches 23CRAZY averages K/R 0.66 and ADR 73.1; the rating across the 53 rated matches is 0.97. Biggest strength: Utility damage per round at 5.1. That is better than 77% of players on level 10. Most room to improve: Damage per round (ADR) at 73.1. That is better than only 9% of players on level 10. On average 14.8 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 59% win rate in 58 matches. In 18 of 53 matches the rating was 1.10 or higher (34%), in 26 it was below 0.90. In 117 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. 23CRAZY loses the most ELO on Dust 2 (−66 ELO, win rate 59%). Things go best on Ancient (+155 ELO, win rate 58%). Improved over the last three months: ADR +4.2, Headshots +3 pp, ELO +105. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.67. Last 30 days: 15 matches, win rate 47%, ELO balance −43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.