238

Liechtenstein
On FACEIT since 2015 152 matches tracked 35 matches in 30 days
Last updated:

How does 238 play?

Rating 0.98 K/R 0.72 ADR 78.6 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 79%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.96−0.07 · Ø 1.03 better than 28%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 63%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 17x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
Whether 238 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −40 ELO
30 matches · 50% win rate
In match 1 of the day −23 ELO
27 matches · 41% win rate
Between 0:00 and 6:00 +68 ELO, win rate 42%
On Fridays +7 ELO, win rate 43%

238 loses the most ELO on Ancient: −40 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.33 · Nuke
  4. Most kills in a match: 36 · Cache

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
48% better than 41%
0.69 better than 28%
74.6 better than 20%
0.94 better than 23%
50% of 139 duels right on the average
31% of 16 situations better than 30%
Ancient30
50% right on the average
0.76 better than 62%
82.6 better than 59%
1.04 better than 59%
48% of 96 duels better than 32%
35% of 23 situations better than 41%
Dust 228
39% better than 13%
0.69 better than 29%
80.1 better than 50%
0.94 better than 22%
38% of 125 duels better than 2%
46% of 13 situations better than 72%
Nuke27
48% better than 31%
0.73 better than 39%
78.5 better than 37%
0.99 better than 32%
47% of 103 duels better than 24%
50% of 10 situations better than 77%
Cache17
65% better than 81%
0.78 better than 64%
84.6 better than 64%
1.07 better than 57%
57% of 65 duels better than 71%
17% of 12 situations better than 8%
Mirage10
40% -
0.60 -
67.0 -
0.78-
47% of 34 duels -
50% of 8 situations -
Inferno7
57% -
0.81 -
78.4 -
1.09-
80% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 238 plays

Across 152 matches 238 averages K/R 0.72, ADR 78.6 and a rating of 0.98. Biggest strength: Headshot rate at 53%, better than 79% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 50 of 152 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 137 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. 238 loses the most ELO on Ancient (−40 ELO, win rate 50%). Things go best on Dust 2 (+31 ELO, win rate 39%). From match no. 5 of the day on, things go best: 59% win rate, −13 ELO. Last 30 days: 35 matches, win rate 40%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.