224PEEK

AE
On FACEIT since 2025 144 matches tracked 77 matches in 30 days
Last updated:

How does 224PEEK play?

Rating 1.17 (from 123 matches) K/R 0.83 ADR 87.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 10
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 123 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 15%+4 pp better than 73%
K/D 1.15+0.12 better than 83%
Pistol kills per match 4.8
Knife kills 2 in 144 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 77%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 43x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.8, Headshots +3 pp
= Stayed the same
ELO at 2,060
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.80).

Patterns

From the last 144 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −65 ELO
39 matches · 38% wins
On Dust 2 −26 ELO
27 matches · 52% wins
On Sundays −3 ELO, win rate 39%

224PEEK loses the most ELO on Mirage: −65 ELO, 38% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Dust 2
  2. Most kills in a match: 63 · Anubis
  3. Highest rating in a match: 2.04 · Anubis

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
38% better than 8%
0.78 better than 67%
85.0 better than 70%
1.10 better than 69%
48% of 186 duels better than 29%
27% of 30 situations better than 18%
Anubis30
60% better than 76%
0.89 better than 94%
91.6 better than 92%
1.30 better than 97%
60% of 134 duels better than 89%
39% of 28 situations better than 52%
Dust 227
52% level
0.80 better than 77%
87.6 better than 80%
1.12 better than 74%
42% of 113 duels better than 10%
33% of 18 situations better than 37%
Ancient24
63% better than 83%
0.86 better than 91%
90.1 better than 86%
1.20 better than 91%
59% of 102 duels better than 87%
54% of 13 situations better than 86%
Nuke11
73% -
0.84 -
84.2 -
1.09-
67% of 54 duels -
57% of 7 situations -
Cache10
40% -
0.89 -
90.6 -
1.22-
65% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 224PEEK plays

Across 144 matches 224PEEK averages K/R 0.83 and ADR 87.9; the rating across the 123 rated matches is 1.17. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 18.6 kills per match, 61% of them headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 63 of 123 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 123 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.19. 224PEEK loses the most ELO on Mirage (−65 ELO, win rate 38%). Things go best on Anubis (+65 ELO, win rate 60%). Improved over the last three months: K/R +0.04, ADR +4.8, Headshots +3 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: ELO at 2,060. Last 30 days: 77 matches, win rate 51%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.