222choe

Argentina
On FACEIT since 2023 498 matches tracked 77 matches in 30 days
ELO ▲ 521
2,832
30-day peak: 2,844
Rank SA ▲ 196 places
#349
Argentina #61 in Argentina
30 days · prev. #545 · best #341
Last updated:

How does 222choe play?

Rating 1.01 (from 368 matches) K/R 0.71 ADR 75.7 from 498 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 368 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 38%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 18%+6 pp · Ø 12% better than 79%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9 from the last 368
Knife kills 6 in 368 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.6%−0.1 pp · Ø 13.7% better than 45%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 49x 4K, 3 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.31).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.55+0.24 · Ø 0.31 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +2 pp, Win rate +4 pp, ELO +397
= Stayed the same
ADR at 77.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.74 (at the start 0.69). Just below the average (0.75).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −528 ELO
73 matches · 37% win rate
On Anubis −124 ELO
24 matches · 50% win rate
Between 18:00 and 24:00 −35 ELO, win rate 47%
On Saturdays −163 ELO, win rate 44%

222choe loses the most ELO in match 1 of the day: −528 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 10 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage201
52% better than 43%
0.73 better than 38%
78.3 better than 32%
1.03 better than 41%
55% of 687 duels better than 67%
36% of 112 situations better than 41%
Dust 260
53% better than 48%
0.68 better than 18%
75.1 better than 18%
0.97 better than 20%
53% of 238 duels better than 55%
37% of 35 situations better than 45%
Ancient49
51% better than 41%
0.71 better than 27%
73.4 better than 10%
1.01 better than 34%
57% of 142 duels better than 76%
47% of 34 situations better than 73%
Anubis24
50% better than 36%
0.70 better than 25%
73.9 better than 12%
0.97 better than 22%
55% of 101 duels better than 65%
25% of 16 situations better than 18%
Nuke23
65% better than 77%
0.74 better than 35%
77.5 better than 25%
1.04 better than 36%
46% of 81 duels better than 15%
36% of 11 situations better than 42%
Cache7
29% -
0.60 -
66.6 -
0.84-
55% of 22 duels -
0% of 2 situations -
Inferno4
50% -
0.74 -
76.9 -
1.13-
50% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 222choe plays

Across 498 matches 222choe averages K/R 0.71 and ADR 75.7; the rating across the 368 rated matches is 1.01. Most room to improve: Damage per round (ADR) at 75.7, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 23 matches. In 139 of 368 matches the rating was 1.10 or higher (38%), in 132 it was below 0.90. In 329 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. 222choe loses the most ELO in match 1 of the day (−528 ELO, win rate 37%). Things go best in match 3 of the day (+286 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, +286 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp, Win rate +4 pp, ELO +397. Unchanged in recent months: ADR at 77.7. Last 30 days: 77 matches, win rate 61%, net ELO +544.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.