21z

Russia
On FACEIT since 2021 302 matches tracked 105 matches in 30 days
ELO ▲ 183
3,163
30-day peak: 3,215
Rank EU ▲ 1,653 places
#4,623
Russia #1,300 in Russia
30 days · prev. #6,276 · best #3,721
Last updated:

How does 21z play?

Rating 1.11 (from 264 matches) K/R 0.79 ADR 89.0 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 264 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.11+0.06 · Ø 1.05 better than 60%
Pistol kills per match 2.8
Knife kills 1 in 302 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.2%).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 66%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 56x 4K, 6 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 66%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.15, Win rate +11 pp, ELO +272
= Stayed the same
ADR at 91.2, Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.96
MayJunJulAugSepOctNov

Best month: November 2026 with 0.96. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −195 ELO
55 matches · 44% win rate
On Dust 2 −44 ELO
98 matches · 46% win rate
On Tuesdays −51 ELO, win rate 44%

21z loses the most ELO in match 3 of the day: −195 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 2.29 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
46% better than 19%
0.79 better than 65%
88.7 better than 79%
1.11 better than 61%
54% of 370 duels better than 58%
29% of 42 situations better than 23%
Mirage84
44% better than 11%
0.77 better than 54%
86.7 better than 72%
1.05 better than 45%
54% of 351 duels better than 59%
28% of 36 situations better than 18%
Ancient50
58% better than 59%
0.80 better than 70%
91.4 better than 87%
1.12 better than 69%
61% of 155 duels better than 90%
33% of 21 situations better than 36%
Anubis22
64% better than 79%
0.85 better than 87%
93.5 better than 93%
1.21 better than 87%
64% of 112 duels better than 95%
21% of 14 situations better than 13%
Cache16
69% better than 78%
0.83 better than 69%
91.0 better than 76%
1.22 better than 80%
63% of 79 duels better than 87%
55% of 11 situations better than 79%
Nuke16
44% better than 13%
0.79 better than 59%
85.1 better than 62%
1.13 better than 64%
66% of 61 duels better than 94%
25% of 8 situations better than 19%
Inferno13
62% -
0.77 -
87.2 -
1.09-
60% of 52 duels -
0% of 3 situations -
Overpass3
67% -
1.03 -
104.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How 21z plays

Across 302 matches 21z averages K/R 0.79 and ADR 89.0; the rating across the 264 rated matches is 1.11. Biggest strength: Opening duels won at 58%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 133 of 264 matches the rating was 1.10 or higher (50%), in 82 it was below 0.90. In 216 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: November 2026 at 1.39. 21z loses the most ELO in match 3 of the day (−195 ELO, win rate 44%). Things go best in match 2 of the day (+123 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +123 ELO. Improved over the last three months: K/R +0.04, Rating +0.15, Win rate +11 pp, ELO +272. Unchanged in recent months: ADR at 91.2, Headshots at 55%. Last 30 days: 105 matches, win rate 51%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.