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21while

Kazakhstan
On FACEIT since 2024 460 matches tracked 94 matches in 30 days
ELO ▼ 8
3,682
30-day peak: 3,690
Rank EU ▼ 163 places
#735
Kazakhstan #30 in Kazakhstan
30 days · prev. #572 · best #383
Last updated:

How does 21while play?

Rating 1.08 (from 410 matches) K/R 0.77 ADR 84.6 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 410 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (395 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 7%
Opening duels won 51%−2 pp · Ø 53% better than 22%

Clutch

Average
Last one alive

20% of 1v2s won and so right on the average (20%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just above the average (1.10).

Headshot rate 54%0 pp · Ø 54% right on the average
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.11+0.01 · Ø 1.10 better than 37%
Pistol kills per match 2.7
Knife kills 9 in 460 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly below the average (2.5).

2K rounds 13.9%−0.3 pp · Ø 14.2% better than 32%
3K rounds 4.2%−0.2 pp · Ø 4.4% better than 30%
MVPs per match 2.3−0.2 · Ø 2.5 better than 18%
4Ks and aces 69x 4K, 6 aces in 395 matches

Utility and deaths

Strength
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 78%
Enemies flashed per round 0.45+0.11 · Ø 0.34 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +185
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −6.4, Win rate −6 pp

Sep to Nov 2026 compared with Mar to Aug 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just below the average (0.77).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −172 ELO
194 matches · 45% win rate
On Anubis −29 ELO
63 matches · 54% win rate
On Wednesdays −65 ELO, win rate 41%

21while loses the most ELO on Mirage: −172 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 46 · Mirage

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage194
45% better than 11%
0.75 better than 26%
84.5 better than 41%
1.04 better than 21%
46% of 586 duels better than 6%
35% of 95 situations better than 35%
Dust 2117
59% better than 54%
0.78 better than 44%
85.0 better than 48%
1.11 better than 44%
55% of 317 duels right on the average
45% of 49 situations better than 64%
Ancient65
57% better than 46%
0.82 better than 62%
87.0 better than 59%
1.16 better than 64%
58% of 232 duels better than 72%
54% of 39 situations better than 83%
Anubis63
54% better than 41%
0.73 better than 23%
81.5 better than 33%
1.02 better than 21%
48% of 233 duels better than 17%
36% of 33 situations better than 44%
Cache16
81% -
0.78 -
87.7 -
1.13-
56% of 57 duels -
33% of 9 situations -
Nuke3
67% -
0.88 -
88.7 -
1.21-
50% of 4 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 21while plays

Across 460 matches 21while averages K/R 0.77 and ADR 84.6; the rating across the 410 rated matches is 1.08. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 7% of level 10 · 3,500+ ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Cache with a 81% win rate in 16 matches. In 181 of 410 matches the rating was 1.10 or higher (44%), in 139 it was below 0.90. In 395 matches with detailed stats: 69 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. 21while loses the most ELO on Mirage (−172 ELO, win rate 45%). Things go best on Dust 2 (+343 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, +194 ELO. Improved over the last three months: ELO +185. Got weaker: K/R −0.07, Rating −0.11, ADR −6.4, Win rate −6 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 94 matches, win rate 49%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.