21thebleed

Russia
On FACEIT since 2019 210 matches tracked 65 matches in 30 days
ELO ▲ 159
3,254
30-day peak: 3,404
Rank EU ▲ 1,377 places
#3,411
Russia #961 in Russia
30 days · prev. #4,788 · best #2,313
Last updated:

How does 21thebleed play?

Rating 0.98 (from 207 matches) K/R 0.73 ADR 84.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

3,000-3,499 ELO

Compared with 7,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.95−0.11 · Ø 1.06 better than 11%
Pistol kills per match 2.6
Knife kills 8 in 210 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 37%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.3−0.1 · Ø 2.4 better than 37%
4Ks and aces 34x 4K, 3 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 18%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 2%
Deaths per round 77%+7 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08, ADR +5.7, ELO +127
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −148 ELO
50 matches · 42% win rate
On Sundays −35 ELO, win rate 48%

21thebleed loses the most ELO on Dust 2: −148 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
60% better than 73%
0.72 better than 32%
83.5 better than 58%
0.97 better than 20%
49% of 458 duels better than 29%
40% of 30 situations better than 55%
Dust 250
42% better than 12%
0.72 better than 33%
82.4 better than 52%
0.94 better than 12%
48% of 348 duels better than 26%
25% of 20 situations better than 16%
Ancient31
48% better than 27%
0.75 better than 47%
87.1 better than 74%
1.01 better than 34%
57% of 217 duels better than 76%
44% of 16 situations better than 66%
Nuke24
63% better than 67%
0.77 right on the average
88.3 better than 76%
1.04 better than 37%
52% of 182 duels better than 42%
27% of 11 situations better than 21%
Anubis22
64% better than 78%
0.71 better than 29%
85.1 better than 69%
0.95 better than 17%
52% of 170 duels right on the average
25% of 4 situations better than 18%
Inferno6
17% -
0.82 -
87.7 -
1.07-
51% of 37 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 21thebleed plays

Across 210 matches 21thebleed averages K/R 0.73 and ADR 84.6; the rating across the 207 rated matches is 0.98. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 54% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 72 of 210 matches the rating was 1.10 or higher (34%), in 95 it was below 0.90. In 195 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: October 2026 at 1.09. 21thebleed loses the most ELO on Dust 2 (−148 ELO, win rate 42%). Things go best on Ancient (+162 ELO, win rate 48%). Improved over the last three months: K/R +0.04, Rating +0.08, ADR +5.7, ELO +127. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 65 matches, win rate 54%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.